Files
libretro/emulators/onscripter.yml
Abdessamad Derraz 58f3006d20 docs: add core_version, display_name to all 260 emulator profiles
Every profile now has:
- profiled_date: date of source code analysis
- core_version: version from libretro-core-info .info files
- display_name: human-readable name from .info files

260/260 profiles complete. 294/294 libretro cores covered.
Standalone emulators (cemu, rpcs3, xemu, vita3k) versioned manually.
2026-03-18 05:20:05 +01:00

40 lines
1.4 KiB
YAML

emulator: ONScripter
type: libretro
source: "https://github.com/iyzsong/onscripter-libretro"
profiled_date: "2026-03-18"
core_version: "0.3"
display_name: "ONScripter"
cores:
- onscripter
systems:
- onscripter
notes: |
ONScripter is a clone of NScripter, a Japanese visual novel engine by
Naoki Takahashi. The libretro port by iyzsong wraps the upstream engine
(ogapee/onscripter, tag 20230825) with an SDL-to-libretro shim layer.
No BIOS or system files are required. The .info file declares no
firmware entries and the core never calls
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
Game content is loaded directly from the archive path containing the
script file. The core opens txt, dat, ___, or ons script files via
ONScripter::openScript() and reads all game assets (graphics, audio,
fonts) from the same directory.
The engine looks for a font file named default.ttf in the game
directory. This is a per-game asset shipped with each visual novel,
not a system-level file managed by RetroArch.
Dependencies (bundled at build time via Guix): freetype, libjpeg,
libogg, libvorbis, libmad, bzip2, SDL (shimmed to libretro).
The core is marked is_experimental = true. It does not support
save states (retro_serialize_size returns 0).
Supported script formats: .txt, .dat, .___, .ons
needs_fullpath = true, block_extract = false.
files: []