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11 lines
178 B
GLSL
11 lines
178 B
GLSL
#version 140
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uniform sampler2D u_tex;
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uniform vec4 u_color;
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in vec2 r_texcoord;
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out vec4 o_color;
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void main() {
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o_color = texture(u_tex, r_texcoord) * (u_color / 255.0);
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} |