Files
libretro/bios/Other/eka2l1/resources/sprite_upscaled.frag
T

11 lines
178 B
GLSL

#version 140
uniform sampler2D u_tex;
uniform vec4 u_color;
in vec2 r_texcoord;
out vec4 o_color;
void main() {
o_color = texture(u_tex, r_texcoord) * (u_color / 255.0);
}