mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 12:22:33 -05:00
snes9x (BS-X + STBIOS, HLE coprocessors), mupen64plus (64DD IPL), pcsx_rearmed (7 BIOS + dynamic scan fallback), stella (no BIOS), fmsx (12 MSX ROMs), virtualjaguar (6 BIOS embedded), sameboy (8 boot ROM types, all built-in), beetle_vb (no BIOS), handy (lynxboot.img 512B), pokemini (bios.min + FreeBIOS fallback) 61 total profiles. Cross-reference: 667 undeclared, 182 in repo.
150 lines
5.9 KiB
YAML
150 lines
5.9 KiB
YAML
emulator: SameBoy
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type: libretro
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source: "https://github.com/libretro/SameBoy"
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cores:
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- sameboy
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systems:
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- nintendo-gb
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- nintendo-gbc
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- nintendo-sgb
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notes: |
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SameBoy is a high-accuracy Game Boy, Game Boy Color and Super Game Boy
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emulator written by Lior Halphon (LIJI32).
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All boot ROMs are optional. SameBoy ships its own open-source boot ROM
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replacements compiled from BootROMs/*.asm and embedded directly into
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the libretro core binary (extern arrays dmg_boot, cgb_boot, agb_boot,
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sgb_boot, sgb2_boot in libretro.c:129-130). These built-in boot ROMs
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are SameBoy-authored replacements, not Nintendo originals.
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The libretro port (libretro.c boot_rom_load(), line 513) tries to load
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an external boot ROM from the system directory first. The filename is
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constructed as "{model}_boot.bin" where model is one of: dmg0, dmg,
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mgb, sgb, sgb2, cgb0, cgb, agb. If the file is missing or unreadable,
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the embedded boot ROM is used as fallback.
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Boot ROM type selection depends on the emulated model configured via
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the sameboy_model core option (request_boot_rom in Core/gb.c:1588):
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DMG_B -> GB_BOOT_ROM_DMG -> dmg_boot.bin
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MGB -> GB_BOOT_ROM_MGB -> mgb_boot.bin
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SGB/SGB_NTSC -> GB_BOOT_ROM_SGB -> sgb_boot.bin
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SGB2 -> GB_BOOT_ROM_SGB2 -> sgb2_boot.bin
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CGB_0 -> GB_BOOT_ROM_CGB_0 -> cgb0_boot.bin
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CGB_A..CGB_E -> GB_BOOT_ROM_CGB -> cgb_boot.bin
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AGB_A (GBA) -> GB_BOOT_ROM_AGB -> agb_boot.bin
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Built-in fallback mapping (some models share a boot ROM):
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DMG_0 and MGB reuse dmg_boot (not yet separately implemented)
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CGB_0 reuses cgb_boot (not yet separately implemented)
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The boot ROM buffer is 0x900 (2304) bytes. DMG/MGB/SGB/SGB2 boot ROMs
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are 256 bytes (mapped at 0x0000-0x00FF). CGB/AGB boot ROMs are 2304
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bytes (mapped at 0x0000-0x00FF and 0x0200-0x08FF).
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SameDuck (MegaDuck emulator) is a separate project, not part of this
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core.
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files:
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# --- DMG boot ROM (optional, built-in fallback) ---
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- name: "dmg_boot.bin"
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system: nintendo-gb
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description: "Original Game Boy (DMG) boot ROM"
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required: false
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size: 256
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source_ref: "libretro.c:519,530,556 (boot_rom_load)"
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notes: "Also used as fallback for DMG_0 and MGB models when dedicated boot ROMs are absent."
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# --- MGB boot ROM (optional, built-in fallback) ---
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- name: "mgb_boot.bin"
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system: nintendo-gb
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description: "Game Boy Pocket (MGB) boot ROM"
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required: false
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size: 256
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source_ref: "libretro.c:520,531,556"
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notes: "Built-in fallback reuses dmg_boot (mgb not separately implemented yet)."
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# --- SGB boot ROM (optional, built-in fallback) ---
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- name: "sgb_boot.bin"
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system: nintendo-sgb
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description: "Super Game Boy (SGB) boot ROM"
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required: false
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size: 256
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source_ref: "libretro.c:521,532,556"
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notes: "Used for SGB and SGB_NTSC models. Also loaded temporarily when borrowing SGB border for non-SGB games."
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# --- SGB2 boot ROM (optional, built-in fallback) ---
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- name: "sgb2_boot.bin"
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system: nintendo-sgb
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description: "Super Game Boy 2 (SGB2) boot ROM"
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required: false
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size: 256
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source_ref: "libretro.c:522,533,556"
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notes: "Separate from sgb_boot.bin, unlike some other cores that merge SGB/SGB2."
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# --- CGB boot ROM (optional, built-in fallback) ---
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- name: "cgb_boot.bin"
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system: nintendo-gbc
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description: "Game Boy Color (CGB) boot ROM"
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required: false
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size: 2304
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source_ref: "libretro.c:524,535,556"
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notes: "Also used as fallback for CGB_0 model (not separately implemented yet)."
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# --- CGB0 boot ROM (optional, built-in fallback) ---
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- name: "cgb0_boot.bin"
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system: nintendo-gbc
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description: "Game Boy Color early revision (CGB-0) boot ROM"
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required: false
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size: 2304
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source_ref: "libretro.c:523,534,556"
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notes: "Built-in fallback reuses cgb_boot (cgb0 not separately implemented yet)."
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# --- AGB boot ROM (optional, built-in fallback) ---
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- name: "agb_boot.bin"
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system: nintendo-gbc
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description: "Game Boy Advance in GBC mode (AGB) boot ROM"
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required: false
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size: 2304
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source_ref: "libretro.c:525,536,556"
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notes: "Used when emulating a GBA running GB/GBC software. Enables GBA-enhanced palettes in compatible GBC games."
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# --- DMG0 boot ROM (optional, built-in fallback) ---
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- name: "dmg0_boot.bin"
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system: nintendo-gb
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description: "Original Game Boy early revision (DMG-0) boot ROM"
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required: false
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size: 256
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source_ref: "SDL/main.c:640 (standalone), libretro.c:518,529"
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notes: "Only referenced in standalone SDL build filename list. Built-in fallback reuses dmg_boot."
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builtin_boot_roms:
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description: |
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SameBoy includes open-source boot ROM replacements compiled from
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assembly source in BootROMs/ directory. These are NOT Nintendo
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originals. They reproduce the boot animation and hardware
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initialization but are clean-room implementations.
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sources:
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- "BootROMs/dmg_boot.asm -> dmg_boot (256 bytes)"
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- "BootROMs/sgb_boot.asm -> sgb_boot (256 bytes)"
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- "BootROMs/sgb2_boot.asm -> sgb2_boot (256 bytes)"
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- "BootROMs/cgb_boot.asm -> cgb_boot (2304 bytes)"
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- "BootROMs/agb_boot.asm -> agb_boot (2304 bytes)"
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prebuilt_hashes:
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dmg_boot.bin:
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md5: "60f1d849a435e9053b8ac0fd5776804a"
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sha1: "da853c8102acfff6b8e5a973ce0cd181f3dbb709"
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sgb_boot.bin:
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md5: "be77bbd03f8675478f6e3d2176f3cb56"
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sha1: "27267e45c8408857267231ba6c18bfbd052536e2"
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sgb2_boot.bin:
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md5: "b4331a9e612b4738867a30af9c96df52"
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sha1: "576678d0fc3892b80471d7067ce6014e6af77ed5"
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cgb_boot.bin:
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md5: "6b68be48dab6a7298a8c07e00c136b4e"
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sha1: "9884b972110a63c9e86fb3bd241bd2e39ca82bb9"
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agb_boot.bin:
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md5: "7e095aa30941da3086fa0e9221335370"
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sha1: "3b6231bdf840fb889f402d0ae89f21adb077323a"
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notes: "These are SameBoy's own boot ROMs, not Nintendo originals. The hashes above identify the built-in versions."
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