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Profiles, the wiki, comments, docstrings, command output and schema descriptions carried em-dashes, clause-joining semicolons, unicode arrows, box-drawing banners and check-mark glyphs. Each sentence was rewritten rather than having its character swapped. Hashes, paths, source_ref values and every cited file:line are unchanged, which a comparison of each parsed profile against the previous revision confirms. validate_pr comments now say PASS and FAIL in words, and source_ref values in a profile's structured blocks render as code. test_prose_style fails if any of these comes back, in tracked files or in the generated site.
27 lines
1.2 KiB
YAML
27 lines
1.2 KiB
YAML
emulator: TyrQuake
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/tyrquake"
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upstream: "http://disenchant.net/tyrquake/"
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profiled_date: "2026-03-25"
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source_commit: "e57bb11597e8a00380f30f2627d219da960cf69a"
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core_version: "v0.62"
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display_name: "Quake (TyrQuake)"
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cores: [tyrquake]
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systems: [quake]
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notes: >
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Quake engine source port by Kevin Shanahan (Tyrann). Plays Quake (id1), mission
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packs Scourge of Armagon (hipnotic) and Dissolution of Eternity (rogue), Quoth
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mod, and custom mods via -game parameter. Content is loaded directly from the
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PAK file path: the directory containing the PAK becomes basedir
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(libretro.c:988,1050). The engine auto-detects game variant by checking the
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content path for id1, hipnotic, rogue, or quoth substrings
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(common/libretro.c:1313-1377). All engine assets (gfx/palette.lmp, gfx/colormap.lmp,
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gfx.wad, textures, models, sounds) are loaded from within PAK files via
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COM_AddGameDirectory (common.c:1709), which tries pak0.pak through pak9.pak in
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both lowercase and uppercase. The core never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. BGM as OGG tracks in music/ subfolder
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of each game directory.
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files: []
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