mirror of
https://github.com/Abdess/retroarch_system.git
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Each libretro profile records version_basis and core_version is read there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba 0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build takes its version from git carry the nearest tag in describe form (flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders copied from .info files (Git, SVN) are replaced by the code's statement, and a code that states none is null with kind none.
22 lines
745 B
YAML
22 lines
745 B
YAML
emulator: Super Bros War
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/superbroswar-libretro"
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upstream: "https://github.com/mmatyas/supermariowar"
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profiled_date: "2026-03-25"
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source_commit: "7f94e03163e1641ecd2a5703eb9ca7e1312b5e8d"
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core_version: "0.1"
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version_basis:
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kind: file
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path: "libretro/libretro.cpp"
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pattern: 'info->library_version\s+=\s+"([^"]+)'
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display_name: "Super Bros War"
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cores: [superbroswar]
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systems: []
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files: []
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notes: >
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Libretro port of Super Mario War, a fan-made multiplayer battle game.
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All game data (maps, sprites, sounds, tilesets, skins) loads from the
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content directory via convertPath(). System directory not used for game
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data, only as save directory fallback.
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