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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
100 lines
4.4 KiB
YAML
100 lines
4.4 KiB
YAML
emulator: Cxbx-Reloaded (31ff15b)
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type: standalone
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core_classification: frozen_snapshot
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source: "https://github.com/Cxbx-Reloaded/Cxbx-Reloaded"
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profiled_date: "2026-10-20"
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source_commit: "31ff15ba1d91a9a00221546c665efb133889f53a"
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core_version: "CI-31ff15b"
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display_name: "Microsoft - Xbox / Sega Chihiro (Cxbx-Reloaded 31ff15b)"
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cores:
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- chihiro
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systems:
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- sega-chihiro
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- microsoft-xbox
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mode: standalone
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notes: |
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The Cxbx-Reloaded build RetroBat installs as its "chihiro" emulator
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(chihiro.7z sha256
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bff3c1c75a1ccaa3019ee628172f8ebca21795d770d46d206090b36043e85c71). Its
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cxbx.exe, cxbxr-emu.dll and cxbxr-ldr.exe all carry the version string
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"31ff15b (Dec 21 2023)", the merge of pull request 2440 on the develop
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branch. RetroBat launches it from emulators\chihiro with /load and the XBE,
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or the default.xbe of a title directory.
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ref: emulatorLauncher Generators/Cxbx.Generator.cs:99-110, 122-243
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At this revision the Chihiro support sits behind CHIHIRO_WORK, which no
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project file defines, so the release build has none of it: no JVS base
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board, no boot.id detection, no media board ROM extraction, and an XBE
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detected as Chihiro ends the run with "Emulating Chihiro mode does not work
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yet". The binary holds that message and none of the media board or base
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board file names the later builds read. Titles run here only as Xbox or
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debug XBEs.
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ref: src/core/kernel/init/CxbxKrnl.cpp:573-639, 668-699, 721-731
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The kernel is reimplemented and XBE code executes natively, so no flash ROM
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or MCPX image is read. Every path below is relative to the data directory.
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RetroBat's settings.ini template sets DataStorageToggle to 1, the folder
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holding cxbx.exe. EmuDisk and EmuMu are created under it at startup, and
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the hard disk partitions inside EmuDisk are created and formatted by the
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emulator.
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ref: src/common/Settings.cpp:880-915, src/common/FilePaths.cpp:82-109
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The media board names Chihiro\fpr21042_m29w160et.bin and
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Chihiro\SEGABOOT_MBROM0.XBE / SEGABOOT_MBROM1.XBE stay in the file layer,
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reached on a reboot to firmware when the system is Chihiro or when a title
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opens the mbrom0: or mbrom1: devices. Neither happens once Chihiro mode is
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refused, so they are not listed.
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ref: src/core/kernel/support/EmuFile.cpp:355-357, 555-566,
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src/core/kernel/exports/EmuKrnlHal.cpp:546-556
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files:
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- name: EEPROM.bin
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path: "EEPROM.bin"
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system: microsoft-xbox
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required: false
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has_builtin: true
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size: 256
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validation: [size]
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description: "Xbox EEPROM image"
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note: >-
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Opened at startup and mapped read/write, created and filled with
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defaults when absent. A file that is not 256 bytes ends the run. Section
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CRCs are recomputed on every load, the hard disk key and game region are
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taken from it, and the stored checksum is compared with the HMAC of the
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confounder and hard disk key keyed with the EEPROM key of keys.bin. A
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mismatch only logs a warning and sets the LED sequence.
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source_ref: "src/common/EmuEEPROM.cpp:93-193, src/common/FilePaths.cpp:106, src/core/kernel/init/CxbxKrnl.cpp:1080"
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- name: keys.bin
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path: "keys.bin"
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system: microsoft-xbox
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required: false
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size: 32
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validation: [size]
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description: "Xbox EEPROM and certificate keys"
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note: >-
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Two 16 byte keys, the EEPROM key then the certificate key, as written by
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dump-xbox. Any other length is refused with a warning, and an absent
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file only costs reading save data from a real console.
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source_ref: "src/common/FilePaths.cpp:111-144, src/core/kernel/init/CxbxKrnl.cpp:1078"
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- name: xboxdash.xbe
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path: "EmuDisk/Partition2/xboxdash.xbe"
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system: microsoft-xbox
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required: false
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description: "Xbox dashboard executable"
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note: >-
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Launched when a title reboots with an empty launch path and by the Open
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Dashboard menu entry. When it is missing the console's unrecoverable
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error screen is shown. Titles run without it.
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source_ref: "src/core/kernel/exports/EmuKrnlHal.cpp:546-556, src/gui/WndMain.cpp:2107-2112, src/common/xbe/Xbe.cpp:62-96"
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exclusion_note: >
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ntdll.dll and the XInput libraries tried in turn (xinput1_4, xinput1_3,
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xinput9_1_0) are Windows components, and cxbxr-emu.dll is the emulator's own
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build output. Partition0.bin to Partition7.bin under EmuDisk are created and
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formatted by the emulator. default.xbe belongs to the title.
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ref: src/common/input/XInputPad.cpp:100-120,
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src/core/kernel/support/EmuFile.cpp:228-246
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