mirror of
https://github.com/Abdess/retroarch_system.git
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206 lines
7.1 KiB
YAML
206 lines
7.1 KiB
YAML
emulator: Jazz² Resurrection
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type: standalone
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core_classification: game_engine
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source: "https://github.com/deathkiller/jazz2-native"
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upstream: "https://github.com/deathkiller/jazz2-native"
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profiled_date: "2026-10-04"
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source_commit: "cc06bdac1b957a069e1d05761c7437cd59886552"
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core_version: "3.8.0"
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display_name: "Jazz Jackrabbit 2 (Jazz² Resurrection)"
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cores: []
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systems: [jazz-jackrabbit-2]
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notes: |
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Open-source reimplementation of Jazz Jackrabbit 2 by Dan R. The engine
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ships its own Content/ tree (animations, metadata, translations,
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shaders) that must sit next to the executable.
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ref: Sources/Jazz2/ContentResolver.cpp:187-240 (GetContentPath per
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platform), ContentResolver.cpp:415-452 (desktop fallbacks)
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Original Jazz Jackrabbit 2 data is read from Source/ and converted
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on first launch into the engine's own pak format under Cache/.
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ref: Sources/Jazz2/ContentResolver.cpp:279-310 (GetSourcePath),
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Sources/Jazz2/Compatibility/AssetConverter.cpp:139-170
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(ConvertSourceAssets, iterates .j2e / .j2l / .j2t / .j2b)
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Content/ is the engine runtime — it is shipped with the release
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package. Source/ holds the user's own copy of the 1998 game data.
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The engine runs its UI with Content/ alone; levels and episodes
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require Source/ to carry JJ2 files.
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files:
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# ================================================================
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# Content/ (bundled runtime data, shipped with each release)
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# These are generated at build time from the Content/ tree in the
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# repo; the engine refuses to render its UI without them.
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# ================================================================
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- name: "Animations/"
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category: game_data
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path: "Content/Animations"
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required: true
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source_ref: "Sources/Jazz2/ContentResolver.cpp:2651 (CombinePath Content/Animations)"
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note: "Native animation sheets, loaded by ContentResolver for every actor."
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- name: "Metadata/"
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category: game_data
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path: "Content/Metadata"
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required: true
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source_ref: "Sources/Jazz2/ContentResolver.cpp (metadata loader for actors, UI, bosses)"
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note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...)."
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- name: "Translations/"
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category: game_data
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path: "Content/Translations"
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required: false
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source_ref: "Sources/Jazz2/ContentResolver.cpp (translation loader)"
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note: "Language bundles. Engine falls back to English if absent."
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- name: "Shaders/"
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category: game_data
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path: "Content/Shaders"
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required: false
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source_ref: "Sources/nCine (shader loader)"
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note: "GLSL shaders used by the Jazz² renderer. Shipped with the engine."
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# ================================================================
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# Source/ (original Jazz Jackrabbit 2 data, user-supplied)
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# Converted into Content/Cache on first launch.
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# ================================================================
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- name: "Anims.j2a"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/Anims.j2a"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Anims.cpp (JJ2Anims::Open)"
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note: "Main animation archive. Required to generate the first-run cache."
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- name: "Data.j2d"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/Data.j2d"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:162 (data.Open \"Data.j2d\")"
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- name: "Plus.j2d"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/Plus.j2d"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp (JJ2+ data block)"
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note: "JJ2+ extended data (optional)."
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- name: "Jazz2.exe"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/Jazz2.exe"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Strings.cpp (localization extracted from executable)"
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note: "Original executable used only to extract localized strings. The engine does not run it."
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# Episode descriptors (.j2e) and level files (.j2l) are optional per
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# episode. Any present in Source/ get discovered at scan time.
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# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:338-437
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- name: "prince.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/prince.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412 (episodesPath enumeration)"
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note: "Episode 1 - Formerly a Prince."
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- name: "rescue.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/rescue.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412"
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note: "Episode 2 - Rescue of the Princess (Shareware episode)."
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- name: "flash.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/flash.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412"
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note: "Episode 3 - Flashback to the Past."
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- name: "monk.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/monk.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412"
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note: "Episode 4 - Clash of the Jazz & Monk."
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- name: "funky.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/funky.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412"
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note: "Episode 5 - Jazz in Time (The Secret Files)."
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- name: "share.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/share.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412"
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note: "Shareware episode descriptor."
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- name: "xmas99.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/xmas99.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:182 (hasChristmasChronicles probe)"
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note: "Holiday Hare 99. Also auto-renamed from xmas98.j2e by the converter."
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- name: "secretf.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/secretf.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:412"
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note: "The Secret Files (TSF) episode."
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# Audio tracks
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- name: "menu.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/menu.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:536 (MainMenu::PlayMenuMusic)"
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note: "Main menu music."
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- name: "intro.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/intro.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:537 (Cinematics::Initialize)"
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- name: "ending.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/ending.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:537"
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- name: "bonus2.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/bonus2.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:536"
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- name: "bonus3.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "Source/bonus3.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:536"
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