mirror of
https://github.com/Abdess/retroarch_system.git
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Held back by the skip until now. Each libretro core is built by the buildbot from its default branch.
18 lines
636 B
YAML
18 lines
636 B
YAML
emulator: Super Bros War
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/superbroswar-libretro"
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upstream: "https://github.com/mmatyas/supermariowar"
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profiled_date: "2026-03-25"
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source_commit: "7f94e03163e1641ecd2a5703eb9ca7e1312b5e8d"
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core_version: "v0.1"
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display_name: "Super Bros War"
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cores: [superbroswar]
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systems: []
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files: []
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notes: >
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Libretro port of Super Mario War, a fan-made multiplayer battle game.
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All game data (maps, sprites, sounds, tilesets, skins) loads from the
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content directory via convertPath(). System directory not used for game
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data, only as save directory fallback.
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