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Held back by the skip until now. Each libretro core is built by the buildbot from its default branch.
22 lines
762 B
YAML
22 lines
762 B
YAML
emulator: "TestGL ComputeShaders"
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type: libretro
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-samples"
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upstream: "https://github.com/libretro/libretro-samples"
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profiled_date: "2026-03-25"
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source_commit: "7c2ad112d7a5176de2191e473369668da8946b16"
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core_version: "v1"
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display_name: "TestGL ComputeShaders"
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cores:
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- testgl_compute_shaders
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systems: []
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notes: |
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OpenGL compute shader test core from libretro-samples. Validates compute
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shader support through the libretro hw_render interface. Runs a compute
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shader kernel and renders the output, testing GL 4.3+ / GLES 3.1+
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capability in the frontend. All visual assets (shaders, textures, mesh)
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are bundled in the core's app/ directory alongside the binary.
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files: []
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