mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 12:22:33 -05:00
49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
22 lines
815 B
YAML
22 lines
815 B
YAML
emulator: vitaQuakeIII
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type: libretro
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core_classification: community_fork
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source: "https://github.com/libretro/vitaquake3"
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upstream: "https://github.com/ioquake/ioq3"
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profiled_date: "2026-03-25"
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core_version: "git"
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display_name: "Quake III: Arena (vitaQuake 3)"
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cores: [vitaquake3]
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systems: [quake3]
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notes: >
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Quake III Arena source port built from ioquake3 with the libretro backend.
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Also supports Team Arena (missionpack), OpenArena (baseoa), Quake3Rally
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(baseq3r), and Urban Terror (q3ut4) via path detection. Content is loaded
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from the .pk3 file path - the engine resolves the parent directory structure
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to find baseq3/ and loads pak0.pk3 through pak8.pk3 sequentially. Game data
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files (.pk3 archives) come from the retail game. No files are required in
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the RetroArch system directory.
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files: []
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