Files
libretro/emulators/dice.yml
T
Abdessamad Derraz d124f6c516 feat: watch the profiles that declare no files
An empty file list is the one assertion here that ages unwatched. Nothing
can go missing and no ref can drift, so nothing notices when a core that
embedded everything grows a path. virtualjaguar said "No external BIOS
files are required or loaded by this core" while its source had grown
eleven filenames read from the system directory, and only a reading
found it.

fileless_audit looks for the request itself, the system directory ask, in
the sources each profile already cites. Over the 151 fileless profiles it
named eleven, of which two were covered by data_directories, six carried
an exclusion_note, and three had nothing written down at all: craft
writes its world database in that directory, dice stores the answer in a
variable no other file in the tree names, lutro hands it to the Lua game.
Each now says so.

The check settles: declared files, a declared directory, or a written
answer all end it, so what it reports is the set nobody has read yet. A
test holds the corpus at zero.
2026-09-04 18:13:53 +02:00

43 lines
1.3 KiB
YAML

emulator: DICE
type: libretro
core_classification: community_fork
source: "https://github.com/mittonk/dice-libretro"
upstream: "https://sourceforge.net/projects/dice/"
profiled_date: "2026-03-23"
source_commit: "b11714fc4eb5b671ba15f2ec7b98c7ae909f7a4c"
core_version: "v0.4.2"
display_name: "Arcade (DICE)"
cores:
- dice
systems:
- discrete-arcade
notes: |
Discrete Integrated Circuit Emulator. Emulates early arcade hardware built
from discrete logic components with no CPU. Libretro port by Ken Mitton,
based on upstream DICE by Adam B.
Games load as MAME-style ZIP archives matched by CRC32 per ROM chip
(chips/rom.cpp:41-218). ROM-less games (Pong, Breakout, etc.) use .dmy
dummy launcher files. The system directory is retrieved but never used
for file loading (libretro.cpp:60-62).
exclusion_note: >
The system directory is asked for and stored in retro_base_directory, which
is named in no other file of the tree and read nowhere: the answer is never
used (libretro.cpp:28,60-63).
files: []
analysis:
rom_loading:
method: "MAME-style ZIP, matched by CRC32 per RomDesc"
source_ref: "chips/rom.cpp:41-218"
zip_handling: "unzip library (unzip/), opened via libretro_zip_filename"
game_count: 21
rom_games: 10
romless_games: 11
filesystem_access: false
system_directory_used: false
bios_required: false