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Upstream moved under 145 profiles: 679 refs shifted and 452 followed a renamed file, against 6,483 that still anchor where they were written. The recale rewrites the located ranges only, keeping the annotations and the sentences that carry them, and 106 pins advance in the same commit because refs and source_commit name one revision or the profile describes two at once. Nothing here was guessed. The 183 refs that are CHANGED, GONE or AMBIGUOUS are untouched, and the 57 profiles holding them keep their old pin until someone reads the diff: profile_sync refuses to recale a profile while any of its refs needs a re-read. trident kept its pin too, its annotated ref being one the writer will not rewrite.
52 lines
2.4 KiB
YAML
52 lines
2.4 KiB
YAML
emulator: ECWolf
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type: standalone + libretro
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core_classification: game_engine
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source: "https://github.com/libretro/ecwolf"
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upstream: "https://bitbucket.org/ecwolf/ecwolf"
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profiled_date: "2026-03-23"
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source_commit: "f5a68634244c8719645626ef714387b268a5ae32"
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core_version: "1.3.99999"
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display_name: "Wolfenstein 3D (ECWolf)"
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cores: [ecwolf]
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systems: [wolfenstein3d]
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notes: |
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Wolfenstein 3D source port by Braden Obrzut. Plays Wolf3D (wl6/wl1),
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Spear of Destiny (sod/sdm), Super 3D Noah's Ark (n3d), and community pk3 mods.
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Blake Stone and Rise of the Triad support flagged as Preview in upstream.
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Requires ecwolf.pk3 — engine data package built from wadsrc/static/.
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Contains IWADINFO (game detection rules), palettes, sprites, map configs,
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DECORATE actor definitions, MAPINFO, SNDINFO, fonts, and localization strings.
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Without this file: "Could not open ecwolf.pk3!" fatal error.
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Libretro no longer reads ecwolf.pk3 from disk: it is compiled into the core as
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a byte array and opened through a MemoryReader, with a fatal error naming it
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"embedded" when that fails. The system directory is still passed to SelectGame,
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but for the game data search, not for the engine package.
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ref: src/libretro/ecwolf_pk3_data.c, src/wl_iwad.cpp:664-672,
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src/libretro/libretro.cpp:1009-1011
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Standalone: ecwolf.pk3 searched in progdir (binary directory).
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ref: src/libretro/wl_main.cpp:1271 (progdir passed to SelectGame)
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Also: INSTALL_PREFIX/share/ecwolf/ on Linux (src/wl_iwad.cpp:648)
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Game data files (vswap, gamemaps, vgagraph, audiot) loaded from content
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directory, not system directory. Auto-detects game variant by scanning
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lump contents against IWADINFO MustContain rules.
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Libretro fork based on ECWolf 1.3.99999-dev (forked 2020-02-23).
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Upstream head at 1.5.0pre with broader game support.
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files:
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- name: "ecwolf.pk3"
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description: "ECWolf engine data package"
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required: true
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mode: standalone
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md5: "c011b428819eea4a80b455c245a5a04d"
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source_ref: "src/version.h:12 (MAIN_PK3), src/wl_iwad.cpp:664-672 (embedded open + fatal)"
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note: >
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Built from wadsrc/static/ via zipdir. Contains IWADINFO (game detection rules),
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palettes (wolfpal, spearpal, blakepal, noahpal), map lump remappers (wl6map,
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sodmap, etc.), DECORATE actor definitions, MAPINFO, SNDINFO, SNDSEQ, textures,
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sprites, fonts, and localization strings. md5 from .info, not validated by code.
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