Files
libretro/emulators/bsnes_cplusplus98.yml
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Abdessamad Derraz ee2332b799 chore: advance 44 profiles that cite no source
Held back by the skip until now. Each libretro core is built by the
buildbot from its default branch.
2026-10-27 04:26:28 +01:00

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YAML

emulator: bsnes C++98
type: libretro
core_classification: frozen_snapshot
source: "https://github.com/libretro/bsnes-libretro-cplusplus98"
upstream: "https://byuu.org/"
profiled_date: "2026-03-23"
source_commit: "baec09aa4796b7575aba1c1ae7335f493c2216af"
core_version: "v085 (Performance)"
display_name: "Nintendo - SNES / SFC (bsnes C++98 (v085))"
cores: [bsnes_cplusplus98]
systems:
- nintendo-snes
- nintendo-sufami-turbo
- nintendo-satellaview
notes: |
Frozen snapshot of bsnes v085 downgraded to C++98 for old compilers (PS3).
Performance profile only. is_experimental=true.
NEC DSP and Hitachi DSP firmware loaded from the ROM directory, not
system_dir. Path: dir(interface->path(Slot::Base, ".dsp")) + firmware_name
from game XML markup. interface->path() returns ROM basename + hint.
ref: snes/cartridge/markup.cpp parse_markup_necdsp, parse_markup_hitachidsp
ref: snes/libretro/libretro.cpp Interface::path()
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY is never called.
No file I/O targets system_dir anywhere in the codebase.
Core continues without DSP firmware but coprocessor games won't function.
exclusion_note: >
The .info declares firmware_count=0. DSP firmware (NEC uPD7725/uPD96050,
Hitachi CX4) is loaded from the ROM directory via game XML markup, not from
system_dir. RetroArch cannot pre-populate firmware in the ROM directory.
Upstream byuu.org is defunct, and this libretro port is the preserved v085 code.
files: []