mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-11-01 00:27:20 -05:00
One run of profile_sync --all --rebase-refs --fresh. Every guard held: no ref to review, no prose left under an older pin, no file name or hash literal gained in a cited file since the pin, no built_by pin and no pin keyed by build mode. The site's record of cited source paths is rebuilt with them.
459 lines
18 KiB
YAML
459 lines
18 KiB
YAML
emulator: ares
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type: standalone
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source: "https://github.com/ares-emulator/ares"
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upstream: "https://github.com/ares-emulator/ares"
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profiled_date: "2026-10-23"
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source_commit: "a774671dc005ceff8ae400b62f097c1cac0cbf4b"
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core_version: "v148"
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display_name: "ares"
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cores: [ares, "ares-sa"]
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mode: standalone
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found_by: content
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systems:
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- arcade
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- atari-2600
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- atari-5200
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- colecovision
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- myvision
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- famicom
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- famicom-disk-system
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- game-boy
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- game-boy-color
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- game-boy-advance
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- master-system
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- game-gear
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- sg-1000
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- sc-3000
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- mega-drive
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- sega-32x
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- mega-cd
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- mega-cd-32x
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- mega-ld
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- laseractive
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- msx
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- msx2
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- neo-geo
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- neo-geo-pocket
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- neo-geo-pocket-color
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- nintendo-64
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- nintendo-64dd
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- pc-engine
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- pc-engine-cd
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- pc-engine-ld
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- supergrafx
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- supergrafx-cd
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- sony-playstation
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- saturn
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- super-famicom
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- wonderswan
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- wonderswan-color
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- pocket-challenge-v2
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- zx-spectrum
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- zx-spectrum-128
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notes: |
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Multi-system emulator by Near (byuu), successor to higan/bsnes. Focuses on
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accuracy and preservation. 41 emulators registered at this pin
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(desktop-ui/emulator/emulators.cpp).
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Firmware identification uses SHA256 hashes. Filenames are user-defined: ares
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scans a configured directory and matches by hash.
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ref: desktop-ui/settings/firmware.cpp:116-136
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Firmware path resolution: settings.paths.firmware (user override) or
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{userData}/ares/Firmware/ (default). Per-system firmware assigned in
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Settings > Firmware dialog or via scan-by-hash.
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ref: desktop-ui/settings/settings.hpp:87-99, desktop-ui/desktop-ui.cpp:68-75
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Systems with fully embedded firmware (no user files needed):
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Game Boy (boot.rom), Game Boy Color (boot.rom), Mega Drive (TMSS),
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Sega 32X (TMSS + vector + SH2 boot M/S), Nintendo 64 (PIF NTSC/PAL/SM5 +
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CIC 6101/6102/6105/7101), Super Famicom (IPL + all coprocessor firmware:
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DSP1-4, CX4, ST010, ST011, ST018, SGB1/2 boot ROMs), WonderSwan (boot.rom),
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WonderSwan Color (boot.rom), Pocket Challenge V2 (boot.rom),
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ZX Spectrum (BIOS), ZX Spectrum 128 (BIOS + sub ROM).
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ref: mia/resource/resource.bml, mia/Firmware/
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SFC coprocessor firmware auto-injected if missing from ROM image.
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ref: mia/medium/super-famicom.cpp:42-62
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Neo Geo BIOS: accepts ZIP archive (neogeo.zip) or direct binary. AES looks
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for "neo-epo.bin" inside ZIP, MVS looks for "sp-45.sp1". Both apply byte-swap
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after loading.
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ref: mia/system/neo-geo-aes.cpp:12-30, mia/system/neo-geo-mvs.cpp:12-30
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SFC base cartridges (Super Game Boy, Satellaview BS-X, Sufami Turbo) are
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games, not firmware: the file opened as the Super Famicom game is the base
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cartridge, and the cartridge it describes then asks for the Game Boy, BS
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Memory or Sufami Turbo medium through its slot. Each medium comes from the
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load queue, then the command line, then a file dialog, so ares names none of
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these files. mia identifies the base cartridge by the SHA-256 of its ROM in
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the Super Famicom database, else by its header: the BANDAI SFC-ADX
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signature makes a Sufami Turbo board, serial ZBSJ a BS-X board, serial 042J
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or cartridge type 0xE3 a Super Game Boy board.
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ref: desktop-ui/emulator/super-famicom.cpp:158-217,
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desktop-ui/emulator/emulator.cpp:203-234,
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mia/medium/super-famicom.cpp:88-95, mia/medium/super-famicom.cpp:570-602
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Systems with no firmware: Arcade, Atari 2600, Famicom, MyVision, PC Engine,
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SuperGrafx, SG-1000, SC-3000.
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files:
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# --- Atari 5200 ---
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- name: 5200.rom
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system: atari-5200
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required: true
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size: 2048
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sha256: "06b250f18983d058c0f156ce7ee88ae48b6eaf11e6f10f21dccf6ac7ffb6a6af"
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validation: [size, sha256]
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description: "Atari 5200 BIOS (NTSC-U four-port)"
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source_ref: "desktop-ui/emulator/atari-5200.cpp:12-16, desktop-ui/emulator/atari-5200.cpp:82-88, mia/system/atari-5200.cpp:7-10"
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# --- ColecoVision ---
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- name: colecovision.rom
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system: colecovision
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required: true
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sha256: "990bf1956f10207d8781b619eb74f89b00d921c8d45c95c334c16c8cceca09ad"
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validation: [sha256]
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description: "ColecoVision BIOS"
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source_ref: "desktop-ui/emulator/colecovision.cpp:12"
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# --- Famicom Disk System ---
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- name: rp2c33-01.bin
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system: famicom-disk-system
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required: true
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sha256: "fdc1a76e654feea993fcb38366e05ee5f4eb641f86fe6bebaeefd412e112dd72"
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validation: [sha256]
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description: "Famicom Disk System BIOS, RP2C33-01 revision"
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source_ref: "desktop-ui/emulator/famicom-disk-system.cpp:19"
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# --- Game Boy Advance ---
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- name: gba_bios.bin
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system: game-boy-advance
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required: true
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sha256: "fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570"
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validation: [sha256]
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description: "GBA BIOS"
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source_ref: "desktop-ui/emulator/game-boy-advance.cpp:14"
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# --- Game Gear ---
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- name: bios.gg
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system: game-gear
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required: false
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sha256: "8c8a21335038285cfa03dc076100c1f0bfadf3e4ff70796f11f3dfaaab60eee2"
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validation: [sha256]
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description: "Game Gear BIOS"
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source_ref: "desktop-ui/emulator/game-gear.cpp:12, mia/system/game-gear.cpp:8 (//optional)"
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# --- Master System ---
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- name: bios_U.sms
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system: master-system
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required: false
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sha256: "477617917a12a30f9f43844909dc2de6e6a617430f5c9a36306c86414a670d50"
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validation: [sha256]
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description: "Master System BIOS (US)"
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note: "Picked for NTSC-U, which the code gives every export cart outside its PAL list through the Boot/Prefer setting. The header does not tell US from Europe (mia/medium/master-system.cpp:54-63, desktop-ui/emulator/emulator.cpp:86-106)."
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source_ref: "desktop-ui/emulator/master-system.cpp:14, mia/system/master-system.cpp:8 (//optional)"
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- name: bios_J.sms
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system: master-system
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region: [japan, south-korea]
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required: false
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sha256: "67846e26764bd862f19179294347f7353a4166b62ac4198a5ec32933b7da486e"
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validation: [sha256]
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description: "Master System BIOS (Japan)"
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note: "Picked for NTSC-J, set when the header lacks the export region code 4 and for a hash list of Japanese and Korean carts (mia/medium/master-system.cpp:62-63, 285-464, 493-512)."
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source_ref: "desktop-ui/emulator/master-system.cpp:15"
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- name: bios_E.sms
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system: master-system
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required: false
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sha256: "477617917a12a30f9f43844909dc2de6e6a617430f5c9a36306c86414a670d50"
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validation: [sha256]
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description: "Master System BIOS (Europe), same binary as US"
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note: "Picked for PAL, set by a hash list that also holds Korean and Australian releases or by the Boot/Prefer setting (mia/medium/master-system.cpp:54-275, desktop-ui/emulator/emulator.cpp:86-106)."
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source_ref: "desktop-ui/emulator/master-system.cpp:16"
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# --- Mega CD ---
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# Also used by Mega CD 32X (desktop-ui/emulator/mega-cd-32x.cpp)
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- name: SegaCDBIOS9303.bin
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system: mega-cd
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region: [north-america, latin-america]
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required: true
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sha256: "fb477cdbf94c84424c2feca4fe40656d85393fe7b7b401911b45ad2eb991258c"
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md5: "310a9081d2edf2d316ab38813136725e"
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validation: [sha256]
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description: "Mega CD / Sega CD BIOS (US)"
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source_ref: "desktop-ui/emulator/mega-cd.cpp:17"
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- name: jp_mcd2_921222.bin
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system: mega-cd
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region: [japan]
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required: true
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sha256: "7133fc2dd2fe5b7d0acd53a5f10f3d00b5d31270239ad20d74ef32393e24af88"
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md5: "683a8a9e273662561172468dfa2858eb"
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validation: [sha256]
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description: "Mega CD BIOS (Japan)"
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source_ref: "desktop-ui/emulator/mega-cd.cpp:18"
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- name: eu_mcd2_9303.bin
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system: mega-cd
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region: [europe, oceania]
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required: true
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sha256: "fe608a2a07676a23ab5fd5eee2f53c9e2526d69a28aa16ccd85c0ec42e6933cb"
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md5: "9b562ebf2d095bf1dabadbc1881f519a"
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validation: [sha256]
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description: "Mega CD BIOS (Europe)"
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note: "Picked for PAL, set when the boot code matches the EU security block. The code has no other PAL branch for Australian discs (mia/medium/mega-cd.cpp:47-56, desktop-ui/emulator/mega-cd.cpp:70-74)."
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source_ref: "desktop-ui/emulator/mega-cd.cpp:19"
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# --- Mega LD (LaserActive SEGA PAC) ---
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- name: mega_ld_bios_U.bin
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system: mega-ld
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region: [north-america]
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required: true
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sha256: "e89b5a319f66406611ec82fe5c4aa6827c175a05135bd7bd177366cba0465021"
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validation: [sha256]
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description: "LaserActive SEGA PAC BIOS (US), v1.04"
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source_ref: "desktop-ui/emulator/mega-ld.cpp:16"
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- name: mega_ld_bios_J.bin
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system: mega-ld
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region: [japan]
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required: true
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sha256: "dca942d977217f703d8d1c6eb1aeb6b32c78ecc421486bbb46c459d385161c94"
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validation: [sha256]
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description: "LaserActive SEGA PAC BIOS (Japan), v1.02"
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source_ref: "desktop-ui/emulator/mega-ld.cpp:17"
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# --- MSX ---
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- name: msx-japanese.rom
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system: msx
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required: true
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sha256: "413a2b601a94b3792e054be2439cc77a1819cceadbfa9542f88d51c7480f2ef0"
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validation: [sha256]
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description: "MSX BIOS ROM (Japan)"
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source_ref: "desktop-ui/emulator/msx.cpp:19"
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# --- MSX2 ---
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- name: MSX2J.rom
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system: msx2
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required: true
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sha256: "0c672d86ead61a97f49a583b88b7c1905da120645cd44f0c9f2baf4f4631e0b1"
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validation: [sha256]
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description: "MSX2 main BIOS ROM (Japan)"
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source_ref: "desktop-ui/emulator/msx2.cpp:15"
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- name: MSX2EXT.ROM
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system: msx2
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required: true
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sha256: "6c6f421a10c428d960b7ecc990f99af1c638147f747bddca7b0bf0e2ab738300"
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validation: [sha256]
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description: "MSX2 sub ROM (Japan)"
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source_ref: "desktop-ui/emulator/msx2.cpp:16"
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# --- Neo Geo AES ---
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- name: neo-epo.bin
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system: neo-geo
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required: true
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description: "Neo Geo AES BIOS. Accepts neogeo.zip (extracts neo-epo.bin) or direct file. Byte-swapped on load."
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source_ref: "desktop-ui/emulator/neo-geo-aes.cpp:14, mia/system/neo-geo-aes.cpp:16"
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# --- Neo Geo MVS ---
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- name: sp-45.sp1
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system: neo-geo
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required: true
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description: "Neo Geo MVS BIOS. Accepts neogeo.zip (extracts sp-45.sp1) or direct file. Byte-swapped on load."
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source_ref: "desktop-ui/emulator/neo-geo-mvs.cpp:15, mia/system/neo-geo-mvs.cpp:16"
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# --- Neo Geo Pocket ---
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- name: ngp_bios.rom
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system: neo-geo-pocket
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required: true
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sha256: "0293555b21c4fac516d25199df7809b26beeae150e1d4504a050db32264a6ad7"
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validation: [sha256]
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description: "Neo Geo Pocket BIOS"
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source_ref: "desktop-ui/emulator/neo-geo-pocket.cpp:12"
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# --- Neo Geo Pocket Color ---
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- name: ngpc_bios.rom
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system: neo-geo-pocket-color
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required: true
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sha256: "8fb845a2f71514cec20728e2f0fecfade69444f8d50898b92c2259f1ba63e10d"
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validation: [sha256]
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description: "Neo Geo Pocket Color BIOS"
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source_ref: "desktop-ui/emulator/neo-geo-pocket-color.cpp:12"
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# --- Nintendo 64DD ---
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- name: 64dd_ipl_J.bin
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system: nintendo-64dd
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region: [japan]
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required: true
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sha256: "806400ec0df94b0755de6c5b8249d6b6a9866124c5ddbdac198bde22499bfb8b"
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validation: [sha256]
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description: "Nintendo 64DD IPL ROM (Japan retail)"
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source_ref: "desktop-ui/emulator/nintendo-64dd.cpp:17"
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- name: 64dd_ipl_U.bin
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system: nintendo-64dd
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region: [north-america]
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required: true
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sha256: "e9fec87a45fba02399e88064b9e2f8cf0f2106e351c58279a87f05da5bc984ad"
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validation: [sha256]
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description: "Nintendo 64DD IPL ROM (US dev kit)"
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source_ref: "desktop-ui/emulator/nintendo-64dd.cpp:18"
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- name: 64dd_ipl_DEV.bin
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system: nintendo-64dd
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required: true
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sha256: "9c2962a8b994a29e4cd04b3a6e4ed730a751414655ab6a9799ebf5fc08b79d44"
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validation: [sha256]
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description: "Nintendo 64DD IPL ROM (development)"
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source_ref: "desktop-ui/emulator/nintendo-64dd.cpp:19"
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# --- PC Engine CD ---
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- name: syscard1.pce
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system: pc-engine-cd
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required: true
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sha256: "afe9f27f91ac918348555b86298b4f984643eafa2773196f2c5441ea84f0c3bb"
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validation: [sha256]
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description: "PC Engine CD-ROM2 System Card v1.0 (Japan). Also used by PC Engine LD."
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source_ref: "desktop-ui/emulator/pc-engine-cd.cpp:15"
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- name: syscard3.pce
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system: pc-engine-cd
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required: true
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sha256: "e11527b3b96ce112a037138988ca72fd117a6b0779c2480d9e03eaebece3d9ce"
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validation: [sha256]
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description: "Super CD-ROM2 System Card v3.0 (Japan). Also used by SuperGrafx CD as Arcade Card."
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source_ref: "desktop-ui/emulator/pc-engine-cd.cpp:16, desktop-ui/emulator/supergrafx-cd.cpp:15"
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- name: syscard3u.pce
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system: pc-engine-cd
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required: true
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sha256: "cadac2725711b3c442bcf237b02f5a5210c96f17625c35fa58f009e0ed39e4db"
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validation: [sha256]
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description: "TurboGrafx-CD Super System Card v3.0 (US)"
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source_ref: "desktop-ui/emulator/pc-engine-cd.cpp:17"
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- name: games_express.pce
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system: pc-engine-cd
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required: true
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sha256: "4b86bb96a48a4ca8375fc0109631d0b1d64f255a03b01de70594d40788ba6c3d"
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validation: [sha256]
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description: "Games Express CD Card (Japan). Also used by PC Engine LD."
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source_ref: "desktop-ui/emulator/pc-engine-cd.cpp:18"
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# --- PC Engine LD (LaserActive NEC PAC) ---
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- name: pac-n10.pce
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system: pc-engine-ld
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required: true
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sha256: "0e87a3385a27b3a4cac51934819b7eefa5b3d690768d2495633838488cd0e2e4"
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validation: [sha256]
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description: "NEC PAC-N10 LaserActive module (US)"
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source_ref: "desktop-ui/emulator/pc-engine-ld.cpp:18"
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- name: pac-n1.pce
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system: pc-engine-ld
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required: true
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sha256: "459325690a458baebd77495c91e37c4dddfdd542ba13a821ce954e5bb245627f"
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validation: [sha256]
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description: "NEC PAC-N1 LaserActive module (Japan)"
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source_ref: "desktop-ui/emulator/pc-engine-ld.cpp:19"
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- name: pce-lp1.pce
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system: pc-engine-ld
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required: true
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sha256: "3f43b3b577117d84002e99cb0baeb97b0d65b1d70b4adadc68817185c6a687f0"
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validation: [sha256]
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description: "NEC PCE-LP1 LaserActive module (Japan)"
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source_ref: "desktop-ui/emulator/pc-engine-ld.cpp:20"
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# --- PlayStation ---
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- name: scph5501.bin
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system: sony-playstation
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region: [north-america, latin-america]
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required: true
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sha256: "11052b6499e466bbf0a709b1f9cb6834a9418e66680387912451e971cf8a1fef"
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validation: [sha256]
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description: "PlayStation BIOS (US)"
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note: "Picked for NTSC-U, set by both America licence strings and for an executable. A disc with no recognised licence offers NTSC-U and PAL, and the Boot/Prefer setting picks (mia/medium/playstation.cpp:68-75, 92, desktop-ui/emulator/playstation.cpp:94-101, desktop-ui/emulator/emulator.cpp:86-104)."
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source_ref: "desktop-ui/emulator/playstation.cpp:21, desktop-ui/emulator/playstation.cpp:94-101, mia/medium/playstation.cpp:67-75"
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- name: scph5500.bin
|
|
system: sony-playstation
|
|
region: [japan]
|
|
required: true
|
|
sha256: "9c0421858e217805f4abe18698afea8d5aa36ff0727eb8484944e00eb5e7eadb"
|
|
validation: [sha256]
|
|
description: "PlayStation BIOS (Japan)"
|
|
source_ref: "desktop-ui/emulator/playstation.cpp:22, desktop-ui/emulator/playstation.cpp:94-101, mia/medium/playstation.cpp:67-75"
|
|
|
|
- name: scph5502.bin
|
|
system: sony-playstation
|
|
region: [europe, oceania]
|
|
required: true
|
|
sha256: "1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09"
|
|
validation: [sha256]
|
|
description: "PlayStation BIOS (Europe)"
|
|
source_ref: "desktop-ui/emulator/playstation.cpp:23, desktop-ui/emulator/playstation.cpp:94-101, mia/medium/playstation.cpp:67-75"
|
|
|
|
# --- Saturn ---
|
|
- name: saturn_bios_U.bin
|
|
system: saturn
|
|
required: true
|
|
description: "Sega Saturn BIOS (US)"
|
|
note: "Never picked from the disc: mia tags every Saturn disc NTSC-J (mia/medium/saturn.cpp:42, desktop-ui/emulator/saturn.cpp:26-30)."
|
|
source_ref: "desktop-ui/emulator/saturn.cpp:14"
|
|
|
|
- name: saturn_bios_J.bin
|
|
system: saturn
|
|
required: true
|
|
description: "Sega Saturn BIOS (Japan)"
|
|
note: "Picked for every disc: mia tags each Saturn disc NTSC-J without reading it (mia/medium/saturn.cpp:42, desktop-ui/emulator/saturn.cpp:26-30)."
|
|
source_ref: "desktop-ui/emulator/saturn.cpp:15"
|
|
|
|
- name: saturn_bios_E.bin
|
|
system: saturn
|
|
required: true
|
|
description: "Sega Saturn BIOS (Europe)"
|
|
note: "Never picked from the disc: mia tags every Saturn disc NTSC-J (mia/medium/saturn.cpp:42, desktop-ui/emulator/saturn.cpp:26-30)."
|
|
source_ref: "desktop-ui/emulator/saturn.cpp:16"
|
|
|
|
# --- SFC subsystem ROMs (loaded as game cartridges, not firmware) ---
|
|
- name: SGB1.sfc
|
|
system: super-famicom
|
|
required: false
|
|
category: game_data
|
|
description: "Super Game Boy cartridge ROM, opened as the Super Famicom game. The SGB1 boot ROM is embedded and appended when the image lacks it."
|
|
note: >-
|
|
Without its own boot ROM the image gets the embedded SGB1 boot ROM appended before hashing, so the database SHA-256 (4d7fc331, SYS-SGB-2) is that of the 256 KiB ROM followed by the 256-byte boot ROM.
|
|
source_ref: "desktop-ui/emulator/super-famicom.cpp:179-187, mia/medium/super-famicom.cpp:42-62, mia/medium/super-famicom.cpp:88-95, mia/medium/super-famicom.cpp:891-895"
|
|
|
|
- name: SGB2.sfc
|
|
system: super-famicom
|
|
required: false
|
|
category: game_data
|
|
description: "Super Game Boy 2 cartridge ROM, opened as the Super Famicom game. The SGB2 boot ROM is embedded and appended when the image lacks it."
|
|
note: >-
|
|
Identified by serial 042J or the label Super GAMEBOY2. Without its own boot ROM the image gets the embedded SGB2 boot ROM appended before hashing, so the database SHA-256 (e1db895a, SYS-SGB2-10) is that of the 512 KiB ROM followed by the 256-byte boot ROM, and the board carries its own 20971520 Hz oscillator.
|
|
source_ref: "desktop-ui/emulator/super-famicom.cpp:179-187, mia/medium/super-famicom.cpp:42-62, mia/medium/super-famicom.cpp:88-95, mia/medium/super-famicom.cpp:590-592, mia/medium/super-famicom.cpp:891-895"
|
|
|
|
- name: STBIOS.bin
|
|
system: super-famicom
|
|
required: false
|
|
category: game_data
|
|
description: "Sufami Turbo base cartridge ROM, opened as the Super Famicom game. Its two slots then ask for Sufami Turbo cartridges."
|
|
note: >-
|
|
Identified by the BANDAI SFC-ADX signature at offset 0, since another game shares its serial A9PJ. The database lists the 256 KiB ROM as SHVC-A9PJ-0 (SHA-256 edacb453).
|
|
source_ref: "desktop-ui/emulator/super-famicom.cpp:199-217, mia/medium/super-famicom.cpp:570-576"
|
|
|
|
- name: BS-X.bin
|
|
system: super-famicom
|
|
required: false
|
|
category: game_data
|
|
description: "Satellaview BS-X cartridge ROM, opened as the Super Famicom game. Its slot then asks for a BS Memory pack."
|
|
note: >-
|
|
Identified by serial ZBSJ, which gives the BS-MCC board. The database lists the 1 MiB ROM as SHVC-ZBSJ-1 (SHA-256 3ce32149).
|
|
source_ref: "desktop-ui/emulator/super-famicom.cpp:189-197, mia/medium/super-famicom.cpp:587-589"
|