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70 lines
3.5 KiB
YAML
70 lines
3.5 KiB
YAML
emulator: "Gopher64"
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type: standalone
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core_classification: other
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source: "https://github.com/gopher64/gopher64"
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upstream: "https://github.com/gopher64/gopher64"
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profiled_date: "2026-10-23"
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source_commit: "87385e77432cd278ac8588c7ed3d5014fc0d6bab"
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core_version: "v1.1.42"
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display_name: "Nintendo - Nintendo 64 (gopher64)"
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cores:
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- gopher64
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- "gopher64-sa"
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systems:
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- nintendo-64
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mode: standalone
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notes: |
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Nintendo 64 emulator written in Rust by Logan McNaughton, with parallel-rdp
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driving the RDP and rcheevos providing RetroAchievements. Portions of the
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emulation are adapted from mupen64plus and ares. ES-DE and RetroBat both run
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the release binary, RetroBat in portable mode.
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The boot chain reads no file. Both PIF ROMs are compiled in as 1984 byte
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arrays, the size of the PIF ROM window (src/device/pif/rom.rs:1,90 and
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src/device/pif.rs:7). reset_pif installs the PAL image when the cartridge
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country code is one of DFIPSUXY and the NTSC image otherwise
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(src/device/pif.rs:252-257, src/device/cart/rom.rs:137-143), and the VR4300
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runs IPL1 and IPL2 out of that array: reads below the PIF RAM offset are
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served from it and writes there panic (src/device/pif.rs:31-58). The CIC needs
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no file either. set_cic hashes the cartridge IPL3 region with SHA-256 and maps
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the six known digests to a seed byte, with the 6102 seed as the fallback
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(src/device/cart/rom.rs:147-175).
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64DD is not emulated, so no IPL image is involved.
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A Transfer Pak port reads two files whose paths come from the configuration,
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gb_rom_path and gb_ram_path, and attaches them when both are set
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(src/lib.rs:194-200). The pair is a Game Boy cartridge and its save, supplied
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by the player: the loader takes the ROM as is and only inspects the tail of
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the RAM for MBC3 clock state (src/device/controller/gbcart.rs:37-75), then
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writes the RAM back on shutdown (src/lib.rs:276-288). The code fixes no name,
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size or hash for either, so neither carries a file entry here.
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The SC64 SD card image is created rather than obtained: an empty save is
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resized to 64 MB and FAT formatted on first access
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(src/device/cart/sc64.rs:4,34-38). Cartridges come from argv, plain or as the
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first matching entry of a zip or 7z archive (src/device.rs:188-256).
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Everything else under the configuration, data and cache directories is written
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by the emulator: config.json and cheats.json (src/ui/config.rs:99-111,134-146),
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retroachievements.json (src/lib.rs:209, src/retroachievements.rs:37,61),
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ice_config.json from the netplay server response (src/ui/netplay.rs:715-718,
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src/netplay.rs:419), the eeprom, sram, flash, mempak, sdcard and romsave saves
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and the savestates (src/ui/storage.rs:213-233, src/savestates.rs:201,260). For
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a netplay launch the GUI serialises the cheats to the cache directory, passes
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them to a re-exec of itself through the hidden --cheats flag and deletes the
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file afterwards (src/ui/gui.rs:590-600,607-622,637, src/lib.rs:141-147).
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portable.txt is tested for existence only, to move those three directories
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beside the executable (src/ui.rs:216-230).
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Compiled-in data: the cheat database (src/cheats.rs:31), the No-Intro
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Nintendo 64 export that names entries in the ROM browser
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(src/ui/gui.rs:695-697), the RobotoMono face handed to SDL_ttf from memory
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(src/ui/video.rs:132, src/ui/input_profile.rs:99), the parallel-rdp SPIR-V
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modules (parallel-rdp/spirv.hpp and parallel-rdp/spirv_crt.hpp, used at
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parallel-rdp/interface.cpp:4-5,638) and the Slint translations bundled at
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build time (build.rs:11).
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files: []
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