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33 emulator profiles created or updated with systematic verification against libretro docs, .info, core source, and original emulator source code. New profiles: bsnes-jg, bsnes2014, bsnes_cplusplus98, bsnes_hd_beta, bsnes_mercury, citra2018, citra_canary. Key fixes: - dosbox_svn/svn_ce: not aliases of dosbox_core (no MUNT) - beetle_psx: alt_names renamed to aliases (field bug) - dolphin: added 15 Realtek BT firmware for Wiimote passthrough - dosbox_core: added CM-32LN, 13 split ROM pairs for standalone - duckstation: type standalone+libretro, 106 BIOS verified - snes9x/np2kai: formal aliases for alternate filenames
46 lines
2.0 KiB
YAML
46 lines
2.0 KiB
YAML
emulator: ECWolf
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type: standalone + libretro
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source: "https://github.com/libretro/ecwolf"
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upstream: "https://bitbucket.org/ecwolf/ecwolf"
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profiled_date: "2026-03-19"
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core_version: "1.4.1"
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display_name: "Wolfenstein 3D (ECWolf)"
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cores: [ecwolf]
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systems: [wolfenstein3d]
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verification: md5
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notes: |
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Wolfenstein 3D source port by Braden Obrzut. Plays Wolf3D (wl6/wl1),
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Spear of Destiny (sod/sdm), Super 3D Noah's Ark (n3d), and community pk3 mods.
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Requires ecwolf.pk3 — engine data package built from wadsrc/static/.
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Contains IWADINFO (game detection rules), palettes, sprites, map configs,
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DECORATE actor definitions, MAPINFO, SNDINFO, fonts, and localization strings.
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Without this file: "Could not open ecwolf.pk3!" fatal error.
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ref: version.h:12 (MAIN_PK3), wl_iwad.cpp:642-657 (load + fatal)
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Libretro: ecwolf.pk3 searched in system_dir.
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ref: libretro/libretro.cpp:831-832 (sysDir passed to SelectGame)
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Standalone: ecwolf.pk3 searched in progdir (binary directory).
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ref: wl_main.cpp:1289 (progdir passed to SelectGame)
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Also: INSTALL_PREFIX/share/ecwolf/ on Linux (wl_iwad.cpp:648)
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Game data files (vswap, gamemaps, vgagraph, audiot) loaded from content
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directory, not system directory. Auto-detects game variant by scanning
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lump contents against IWADINFO MustContain rules.
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Blake Stone and Rise of the Triad support flagged as Preview.
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files:
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- name: "ecwolf.pk3"
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description: "ECWolf engine data package"
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required: true
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md5: "c011b428819eea4a80b455c245a5a04d"
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source_ref: "ecwolf_libretro.info:firmware0, version.h:MAIN_PK3, wl_iwad.cpp:SelectGame"
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notes: >
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Built from wadsrc/static/ via zipdir. Contains IWADINFO (game detection rules),
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palettes (wolfpal, spearpal, blakepal, noahpal), map lump remappers (wl6map,
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sodmap, etc.), DECORATE actor definitions, MAPINFO, SNDINFO, SNDSEQ, textures,
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sprites, fonts, and localization strings. Without this file the core errors
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with "Could not open ecwolf.pk3!". The md5 corresponds to the version shipped
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with the current libretro buildbot release.
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