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34 lines
1.3 KiB
YAML
34 lines
1.3 KiB
YAML
emulator: Frotz
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type: standalone
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core_classification: game_engine
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source: "https://gitlab.com/DavidGriffith/frotz"
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upstream: "https://gitlab.com/DavidGriffith/frotz"
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profiled_date: "2026-10-17"
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source_commit: "042d7bcadc1e2a8090cf737c841d8b7fc14b6eff"
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core_version: "2.55pre"
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display_name: "Infocom Z-Machine (SDL Frotz)"
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cores:
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- "frotz"
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systems:
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- "zmachine"
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notes: |
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Z-machine interpreter for Infocom and Inform story files (versions 1
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to 8). Recalbox builds the SDL front end, sfrotz, and launches it with
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a generated config file and the story file.
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sf_initfonts() builds the text and fixed-width fonts from the bitmap
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compiled into sf_deffont.c (ref: src/sdl/sf_deffont.c:22) and the
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character graphics font from SF_font3 (ref: src/sdl/sf_fonts.c:990-1000).
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TrueType fonts are loaded only when the config file names them under
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[Fonts] (ref: src/sdl/sf_resource.c:401-412), and a font that fails to
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load is reported and skipped (ref: src/sdl/sf_fonts.c:970-984). No
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default font path exists.
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Pictures and sounds come from the story's Blorb data or from loose
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resource files under the [Resources] Dir setting, "./" by default
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(ref: src/sdl/sf_resource.c:74, 415). Both belong to the game.
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exclusion_note: "fonts compiled into the binary, external TrueType fonts only when the user config names them"
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files: []
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