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https://github.com/Abdess/retroarch_system.git
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pin_frozen was prose, and no tool read the build file it cites, so a platform building another revision left the profile holding one nobody ships. pin_build records the platform, its repository, the revision read, the file, the variable and its value. check_freshness reads the file again where the platform's YAML now stands and reports STALE when the value moved. 36 of the 46 held profiles carry it, each value read from the build file at the platform's scraped revision. The other ten name no build file and are counted on one row: six RetroBat binary packages and four holds not tied to a platform build.
143 lines
5.7 KiB
YAML
143 lines
5.7 KiB
YAML
emulator: "hode"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/usineur/hode"
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profiled_date: "2026-10-22"
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source_commit: "59f3c466923c6b8d49e29176ff697a91165e7efc"
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pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:6 at v4.8). Later commits are not part of that build."
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pin_build:
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- platform: emuelec
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repo: "https://github.com/EmuELEC/EmuELEC"
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revision: "v4.8"
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path: "packages/sx05re/emuelec-ports/hodesdl/package.mk"
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variable: PKG_VERSION
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value: "59f3c466923c6b8d49e29176ff697a91165e7efc"
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core_version: "0.2.9f"
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version_basis:
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kind: file
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path: "CMakeLists.txt"
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pattern: 'nacptool --create "[^"]*" "[^"]*" "([^"]+)"'
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display_name: "Heart of Darkness (hode)"
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cores:
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- "hode"
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systems: [heart-of-darkness]
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notes: |
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Gregory Montoir's reimplementation of the Heart of Darkness engine (Amazing
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Studio, 1998), in usineur's fork with the SDL2, PSP and Wii front ends. It
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plays the Windows demo and CD data and the PlayStation data. EmuELEC builds
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this revision and starts it with --datapath and --savepath both set to
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/storage/roms/ports/hode/.
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ref: README.txt:9-23,
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EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:2-5,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:272-283
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The data directory is walked at start for files ending in hod.dem,
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setup.dat, setup.dax, .paf, _hod.lvl, _hod.sss or _hod.mst, and a name is
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then matched case-insensitively against that list. A missing rock_hod.lvl
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stops the version probe, and a missing fort_hod.lvl marks the data as the
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demo, which plays the first level only.
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ref: fs_posix.cpp:9-29, fs_posix.cpp:43-54, resource.cpp:28-39,
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resource.cpp:100-136
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Each level opens <name>_HOD.LVL, and a missing one stops the engine with
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"Unable to open". Its .MST (monster logic) and .SSS (sounds) are optional:
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a missing one is logged and left empty, and the PlayStation data carries
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the sounds inside the .LVL. The cutscenes come from the first of hod.paf,
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hod_demo.paf, hod_demo2.paf and hod_oem.paf found, and are skipped
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without one. hode.ini, read from the working directory, holds display and
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engine settings, setup.cfg the menu settings and progress.
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ref: resource.cpp:308-343, paf.cpp:11-30, main.cpp:31, main.cpp:129-135,
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resource.cpp:21
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files:
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- name: "setup.dat"
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aliases: ["SETUP.DAX"]
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category: game_data
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system: heart-of-darkness
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required: true
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description: "Menus, icons, fonts and level checkpoints (SETUP.DAX on the PlayStation disc)"
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note: "SETUP.DAX is tried when setup.dat is absent and selects the PlayStation data. A header version other than 10 or 11 is refused."
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source_ref: "resource.cpp:23-24, resource.cpp:178-187"
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- name: "hod.paf"
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aliases: ["hod_demo.paf", "hod_demo2.paf", "hod_oem.paf"]
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Cutscene videos"
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note: "The first of the four names found is used, and cutscenes are skipped without any."
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source_ref: "paf.cpp:11-30"
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- name: "rock_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: true
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description: "Level 1 data (canyon of death)"
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note: "Read at the first level, and the version probe reads its header."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "fort_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 2 data (swamp lands)"
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note: "Its presence tells the full game from the demo. The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "pwr1_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 3 data (magic lake)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "isld_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 4 data (space island)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "lava_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 5 data (river of fire)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "pwr2_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 6 data (caverns of doom)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "lar1_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 7 data (into the lair)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "lar2_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 8 data (heart of darkness)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "dark_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 9 data"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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