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libretro/emulators/pcee2.yml
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emulator: PCEE2
type: libretro
core_classification: community_fork
bios_mode: agnostic
source: "https://github.com/WizzardSK/pcee2-libretro"
upstream: "https://github.com/PCSX2/pcsx2"
profiled_date: "2026-11-09"
source_commit: "2b0edbe67188977c7709b57d6effdc70147eeb0d"
upstream_commit: "ab0b401f99729ef8da3009f9af28d8ee96e0e7ba"
core_version: "v2.9.138"
version_basis:
kind: tag
repo: upstream
tag: "v2.9.138"
distance: 0
display_name: "Sony - PlayStation 2 (PCEE2)"
cores: [pcee2]
systems: [sony-playstation-2, namco-system246, namco-system256]
bios_directory: "pcsx2/bios/"
resources_directory: "pcsx2/resources/"
data_directories:
- ref: pcsx2-resources
destination: "pcsx2/resources"
bundled: true
source_ref: "pcee2-libretro/Libretro.cpp:548-576, pcsx2/Pcsx2Config.cpp:2418-2430, cmake/EmbedResources.cmake:19-31, 46-62"
notes: |
libretro port of current PCSX2, merged up to upstream ab0b401f (v2.9.138,
pcee2-libretro/upstream.version). The build reports that version as
library_version. Everything the port adds lives in pcee2-libretro/ and in
the libretro renderer bridges, while the BIOS, CDVD, patch and database code is
upstream PCSX2.
InitializeConfig maps the PCSX2 folder layout under <system>/pcsx2:
AppRoot and DataRoot are that directory, Resources and UserResources are
pcsx2/resources, Settings is pcsx2/inis, and EmuFolders::LoadConfig
derives bios, memcards, cheats, patches, textures, gamesettings, cache,
snaps, sstates, logs, covers, inputprofiles and videos from DataRoot
(pcee2-libretro/Libretro.cpp:548-562, pcsx2/Pcsx2Config.cpp:2349-2366).
A standalone PCSX2.ini dropped in pcsx2/inis contributes nine emulation
sections as the baseline (pcee2-libretro/Libretro.cpp:638-669), and the core options and the
port overrides apply on top.
BIOS detection is filename-agnostic. The core option pcsx2_bios lists every
file of pcsx2/bios that IsBIOS accepts: a romdir whose RESET entry is
followed by a readable ROMVER, whose fifth character gives the zone (Japan,
USA, Europe, Asia, China, T10K, COH-H, Test, Free). With the option on
auto, SettingsOverride selects the first accepted file whose zone is not
COH-H, and clears a COH-H image left selected by an earlier arcade game
(pcee2-libretro/Libretro.cpp:712-783, pcsx2/ps2/BiosTools.cpp:80-207, 294-304).
An .acgame content runs on the Namco System 246/256 board BIOS instead:
the first file of pcsx2/bios whose zone is COH-H, whatever the option says.
Without one the game is started on the BIOS the option or the auto
selection gives (pcee2-libretro/Libretro.cpp:2333,
pcee2-libretro/Libretro.cpp:712-730). The media image, the dongle memory
card, the bootloader ELF and the SRAM file are named by the .acgame and
read beside it (pcsx2/VMManager.cpp:1335-1473). When no BIOS is configured or the
configured name is missing, LoadBIOS falls back to FindBiosImage, which
also filters on size between 4 and 8 MB (pcsx2/ps2/BiosTools.cpp:268-292, 327-379).
The image is read into the 4 MB ROM region, and a file shorter than 2465792
bytes turns off the OSDSys parameter HLE. No hash is matched. Booting with
no content starts the BIOS (pcee2-libretro/Libretro.cpp:2322-2332).
Companions derive from the selected image: rom1 and rom2 are tried as the
full name plus extension, then with the extension replaced, and are skipped
when absent. The nvm is read at the replaced extension and rebuilt with
region and language defaults when missing or blank, and the mec is written back
as 0x00020603 when it cannot be read (pcsx2/ps2/BiosTools.cpp:224-251, 376-377,
pcsx2/CDVD/CDVD.cpp:141-214). During an arcade game a rebuilt nvm starts
from 0xFF bytes, a readable one is kept without the blank check, and a
missing mec is written as 0x0104020A, the version of a COH-H31100.
The shaders, four interface fonts, GameIndex.yaml and patches.zip are built
into the core (cmake/EmbedResources.cmake:19-31, 46-62,
pcsx2/CMakeLists.txt:1181-1230)
and win over the copies on disk unless PCEE2_EXTERNAL_RESOURCES is set in
the environment (pcsx2/EmbeddedResources.cpp:8-12, pcsx2/GS/Renderers/Common/GSDevice.cpp:441-465,
pcsx2/ImGui/ImGuiManager.cpp:473-495, pcsx2/GameDatabase.cpp:1042-1071, pcsx2/Patch.cpp:293-332,
pcee2-libretro/Libretro.cpp:585-607). A missing resources directory is a warning, not a
failure (pcee2-libretro/Libretro.cpp:567-576). patches.zip is packed at build time from the
3rdparty/pcsx2_patches submodule, so the build carries the patches of the
commit it points at, and the directory supplies nothing this build reads
by default. RedumpDatabase.yaml is read only by the Qt game
summary (pcsx2/GameDatabase.cpp:1218-1231 has no caller in the core),
game_controller_db.txt only by the SDL input source the port disables
(pcee2-libretro/Libretro.cpp:695-696, pcsx2/Input/SDLInputSource.cpp:701-706), the
achievement sounds only with achievements enabled, which no core option or
adopted ini section does (pcsx2/Achievements.cpp:944-952), and
fullscreenui/no-save.png only by the save state selector, whose hotkeys the
port clears (pcee2-libretro/Libretro.cpp:698, pcsx2/ImGui/ImGuiOverlays.cpp:1441-1442).
The port supplies Roboto alone to ImGui, so no emoji font is read.
Per-game user files keep their PCSX2 locations under <system>/pcsx2:
cheats and patches as <serial>_<crc>.pnach, <serial>.pnach for an arcade
game, whose crc is 0 (pcsx2/Patch.cpp:334-371),
gamesettings/<serial>_<crc>.ini (pcsx2/VMManager.cpp:869-872),
textures/<serial>/replacements (pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:269-271),
memcards/*.ps2, which the core creates and lists in the memory card
options (pcee2-libretro/Libretro.cpp:785-805). The DEV9 HDD image is named in the ini and
created on demand.
files:
- name: "<bios>.bin"
found_by: content
path: "pcsx2/bios/<bios>.bin"
description: "PS2 BIOS image"
min_size: 4194304
max_size: 8388608
required: true
validation: [size]
source_ref: "source pcee2-libretro/Libretro.cpp:712-783, source pcsx2/ps2/BiosTools.cpp:16-17, source pcsx2/ps2/BiosTools.cpp:80-207, source pcsx2/ps2/BiosTools.cpp:268-304, source pcsx2/ps2/BiosTools.cpp:327-379"
note: >
Any file of pcsx2/bios whose romdir carries RESET and ROMVER. The 4 to
8 MB filter applies in FindBiosImage only. The core option scan and the
auto selection accept any size that passes the romdir check, and the
auto selection passes over a COH-H image.
- name: r27v1602f.8g
found_by: content
path: pcsx2/bios/r27v1602f.8g
system: namco-system256
agnostic: true
required: false
description: "Namco System 256 board BIOS"
source_ref: "source pcee2-libretro/Libretro.cpp:712-730, source pcee2-libretro/Libretro.cpp:2333, source pcsx2/ps2/BiosTools.cpp:149-153, source pcsx2/ps2/BiosTools.cpp:176-180"
note: >
Read for an .acgame content only. The first file of pcsx2/bios whose
ROMVER zone is COH-H is selected, whatever its name or size, and no board
is preferred over another. The name is the board position the chip dump
carries.
- name: r27v1602f.7d
found_by: content
path: pcsx2/bios/r27v1602f.7d
system: namco-system246
agnostic: true
required: false
description: "Namco System 246 Rack C board BIOS"
source_ref: "source pcee2-libretro/Libretro.cpp:712-730, source pcee2-libretro/Libretro.cpp:2333, source pcsx2/ps2/BiosTools.cpp:149-153, source pcsx2/ps2/BiosTools.cpp:176-180"
note: >
Same selection as the System 256 image: any COH-H image serves any
.acgame content.
- name: COH-H31000.BIN
found_by: content
path: pcsx2/bios/COH-H31000.BIN
system: namco-system246
agnostic: true
required: false
description: "Sony COH-H A-000-010 board BIOS"
source_ref: "source pcee2-libretro/Libretro.cpp:712-730, source pcee2-libretro/Libretro.cpp:2333, source pcsx2/ps2/BiosTools.cpp:149-153, source pcsx2/ps2/BiosTools.cpp:176-180"
note: >
Same selection as the System 256 image: any COH-H image serves any
.acgame content.
- name: "<bios>.rom1"
path: "pcsx2/bios/<bios>.rom1"
description: "DVD player ROM"
max_size: 4194304
required: false
source_ref: "source pcsx2/ps2/BiosTools.cpp:224-251, source pcsx2/ps2/BiosTools.cpp:376, source pcsx2/MemoryTypes.h:13"
note: >
Tried as <bios>.bin.rom1 then <bios>.rom1, opened case-insensitively,
skipped with a console line when absent.
- name: "<bios>.rom2"
path: "pcsx2/bios/<bios>.rom2"
description: "Chinese ROM extension"
max_size: 4194304
required: false
source_ref: "source pcsx2/ps2/BiosTools.cpp:224-251, source pcsx2/ps2/BiosTools.cpp:377, source pcsx2/MemoryTypes.h:14"
note: >
Same lookup as rom1. Present on Chinese region consoles only.
- name: "<bios>.nvm"
path: "pcsx2/bios/<bios>.nvm"
description: "Console NVRAM (region parameters, language, iLink ID, OSD settings)"
size: 1024
required: false
hle_fallback: true
source_ref: "source pcsx2/CDVD/CDVD.cpp:49, source pcsx2/CDVD/CDVD.cpp:141-197, source pcsx2/CDVD/CDVD.cpp:216-247"
note: >
Read at <bios>.nvm, rebuilt in memory with region and language defaults
when it is missing, short, or has a blank config block, and written back
on save.
- name: "<bios>.mec"
path: "pcsx2/bios/<bios>.mec"
description: "Mechacon version, one u32"
size: 4
required: false
hle_fallback: true
source_ref: "source pcsx2/CDVD/CDVD.cpp:51-53, source pcsx2/CDVD/CDVD.cpp:199-213"
note: >
Read at <bios>.mec, written as 0x00020603 when it cannot be read, or as
0x0104020A during an arcade game.
- name: "patches.zip"
path: "pcsx2/resources/patches.zip"
description: "Built-in game patch archive (pnach per serial and CRC)"
required: false
category: game_data
source_ref: "upstream pcsx2/Patch.cpp:117, source pcsx2/Patch.cpp:293-332, source pcsx2/Patch.cpp:382-422, source pcsx2/CMakeLists.txt:1194-1216"
note: >
Embedded in the core, packed from the 3rdparty/pcsx2_patches submodule.
The copy in the resources directory is opened only when
PCEE2_EXTERNAL_RESOURCES is set or the build carries no embedded copy.
Searched for <serial>_<crc>.pnach, then <crc>.pnach, when a game's
patches are enumerated. Files in the patches folder take precedence. A
failure to open is reported once on screen.
- name: "eeprom.dat"
load_from: working_directory
description: "DEV9 network adapter EEPROM"
size: 64
required: false
hle_fallback: true
source_ref: "upstream pcsx2/DEV9/DEV9.cpp:60-73, source pcsx2/DEV9/DEV9.cpp:106-167"
note: >
Opened read-write and mapped from the process working directory by
DEV9init. The built-in eeprom table is used when it cannot be opened.