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libretro/bios/Other/jl-mod/sprite.vsh
T

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uniform vec2 uTexSize;
attribute vec4 aPosition;
attribute vec2 aColorData;
varying vec2 vTexture;
void main() {
gl_Position = aPosition;
#ifdef FILTER
vTexture = (aColorData + 0.5) / uTexSize;
#else
vTexture = aColorData / uTexSize;
#endif
}