mirror of
https://github.com/Abdess/retroarch_system.git
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49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
22 lines
668 B
YAML
22 lines
668 B
YAML
emulator: PuzzleScript
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type: libretro
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core_classification: game_engine
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source: "https://github.com/nwhitehead/pzretro"
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upstream: "https://github.com/increpare/PuzzleScript"
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profiled_date: "2026-03-25"
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core_version: "0.2.1"
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display_name: "PuzzleScript (pzretro)"
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cores:
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- puzzlescript
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systems: []
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notes: |
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Libretro port of PuzzleScript, an open-source HTML5 puzzle game engine
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by Stephen Lavelle (increpare). Runs .pz and .pzp puzzle definition files.
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Also supports PuzzleScript Plus (Auroriax fork) for .pzp files.
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The PuzzleScript and PuzzleScript Plus JavaScript engines are compiled into
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the binary via QuickJS. No external files required.
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files: []
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