mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-24 04:39:06 -05:00
131 lines
5.2 KiB
YAML
131 lines
5.2 KiB
YAML
emulator: "hode"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/usineur/hode"
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profiled_date: "2026-10-22"
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source_commit: "59f3c466923c6b8d49e29176ff697a91165e7efc"
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core_version: "0.2.9f"
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display_name: "Heart of Darkness (hode)"
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cores:
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- "hode"
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systems: [heart-of-darkness]
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notes: |
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Gregory Montoir's reimplementation of the Heart of Darkness engine (Amazing
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Studio, 1998), in usineur's fork with the SDL2, PSP and Wii front ends. It
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plays the Windows demo and CD data and the PlayStation data. EmuELEC builds
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this revision and starts it with --datapath and --savepath both set to
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/storage/roms/ports/hode/.
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ref: README.txt:9-23,
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EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:2-5,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:272-283
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The data directory is walked at start for files ending in hod.dem,
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setup.dat, setup.dax, .paf, _hod.lvl, _hod.sss or _hod.mst, and a name is
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then matched case-insensitively against that list. A missing rock_hod.lvl
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stops the version probe, and a missing fort_hod.lvl marks the data as the
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demo, which plays the first level only.
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ref: fs_posix.cpp:9-29, fs_posix.cpp:43-54, resource.cpp:28-39,
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resource.cpp:100-136
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Each level opens <name>_HOD.LVL, and a missing one stops the engine with
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"Unable to open". Its .MST (monster logic) and .SSS (sounds) are optional:
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a missing one is logged and left empty, and the PlayStation data carries
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the sounds inside the .LVL. The cutscenes come from the first of hod.paf,
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hod_demo.paf, hod_demo2.paf and hod_oem.paf found, and are skipped
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without one. hode.ini, read from the working directory, holds display and
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engine settings, setup.cfg the menu settings and progress.
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ref: resource.cpp:308-343, paf.cpp:11-30, main.cpp:31, main.cpp:129-135,
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resource.cpp:21
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files:
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- name: "setup.dat"
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aliases: ["SETUP.DAX"]
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category: game_data
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system: heart-of-darkness
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required: true
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description: "Menus, icons, fonts and level checkpoints (SETUP.DAX on the PlayStation disc)"
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note: "SETUP.DAX is tried when setup.dat is absent and selects the PlayStation data. A header version other than 10 or 11 is refused."
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source_ref: "resource.cpp:23-24, resource.cpp:178-187"
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- name: "hod.paf"
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aliases: ["hod_demo.paf", "hod_demo2.paf", "hod_oem.paf"]
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Cutscene videos"
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note: "The first of the four names found is used, and cutscenes are skipped without any."
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source_ref: "paf.cpp:11-30"
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- name: "rock_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: true
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description: "Level 1 data (canyon of death)"
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note: "Read at the first level, and the version probe reads its header."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "fort_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 2 data (swamp lands)"
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note: "Its presence tells the full game from the demo. The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "pwr1_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 3 data (magic lake)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "isld_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 4 data (space island)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "lava_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 5 data (river of fire)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "pwr2_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 6 data (caverns of doom)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "lar1_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 7 data (into the lair)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "lar2_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 8 data (heart of darkness)"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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- name: "dark_hod.lvl"
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category: game_data
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system: heart-of-darkness
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required: false
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description: "Level 9 data"
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note: "The engine stops with \"Unable to open\" on reaching this level without it."
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source_ref: "resource.cpp:28-39, resource.cpp:308-319"
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