Files
libretro/emulators/jumpnbump.yml
Abdessamad Derraz b7528a71e7 fix: correct type and path fields across 58 emulator profiles
49 libretro cores had type: game/utility/test instead of type: libretro,
breaking the all_libretro filtering in resolve_platform_cores and
excluding them from platform packs (e.g. cannonball missing from
RetroArch). core_classification already carries the descriptive role.

9 profiles with subdirectory-loading cores (cannonball/, nxengine/,
Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path:
fields so cross-reference places files at the correct destination.

resolve_local_file now tries basename when name contains a path
separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution
of files with subdirectory names.
2026-03-29 09:53:46 +02:00

26 lines
863 B
YAML

emulator: Jump 'n Bump
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/jumpnbump-libretro"
upstream: "https://github.com/fabiangreffrath/jumpnbump"
profiled_date: "2026-03-24"
core_version: "v0.1"
display_name: "Jump 'n Bump"
cores: [jumpnbump]
systems: []
notes: |
Libretro port of Jump 'n Bump, a multiplayer bunny-stomping platformer
originally by Brainchild Design (1998). Released as freeware under GPL.
The core loads a .dat archive file as content via retro_load_game().
All game resources (sprites, sounds, levels, fonts, music) are packed
inside the .dat file. No system directory files, BIOS, or firmware
required. The .dat file is built from the data/ directory by the
jnbpack tool in the upstream repo.
Extra levels are available from brainchilddesign.com as additional
.dat files.
files: []