mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-11-01 07:33:45 -06:00
Each standalone profile records where its version is read: the source at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package), or, where no reading can be made, kind unverified with the reason: a host the tools cannot read, a forge gone or not answering, no build recorded as read, a pin on another branch. Those keep their value, unconfirmed.
49 lines
2.0 KiB
YAML
49 lines
2.0 KiB
YAML
emulator: Adventure Game Studio
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type: standalone
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core_classification: game_engine
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source: "https://github.com/adventuregamestudio/ags"
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source_branch: release-3.6.0
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source_commit: "6802bad8dc3189462003d4a169fc591f64cfb9b6"
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profiled_date: "2026-10-20"
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core_version: "v3.6.0.60"
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version_basis:
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kind: tag
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tag: "v3.6.0.60"
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distance: 0
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display_name: "Adventure Game Studio (AGS)"
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cores:
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- ags
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systems:
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- ags
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mode: standalone
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notes: |
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Runtime engine of Adventure Game Studio, ACI_VERSION_STR 3.6.0.60
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(Common/core/def_version.h:4). RetroPie builds Engine/ from the
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release-3.6.0 branch and passes either the game's .exe or the sibling
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directory of the same name.
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Everything the engine opens belongs to the game. The data file is found by
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scanning the given directory for *.ags, ac2game.dat or *.exe
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(Common/game/main_game_file.cpp:130-140). Beside it the engine reads
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audio.vox, or music.vox for games older than 3.2
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(Common/ac/gamesetupstructbase.h:188-192), speech.vox or sp_<name>.vox
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(Engine/ac/speech.cpp:102), <name>.tra translations
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(Engine/ac/translation.cpp:57), sprindex.dat (Common/ac/spritefile.cpp:33)
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and agsfnt<n>.ttf or agsfnt<n>.wfn fonts (Common/font/ttffontrenderer.cpp:114,
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Common/font/wfnfontrenderer.cpp:147-152), all shipped inside or next to
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the game. acsetup.cfg (Engine/main/config.cpp:47) is the user's
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configuration.
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MIDI goes through SDL_sound's Timidity decoder, fetched at commit
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253b00ca with SDLSOUND_DECODER_MIDI on (CMake/FetchSDL_Sound.cmake) since
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RetroPie sets AGS_USE_LOCAL_SDL2_SOUND=OFF. MIDI_init tries $TIMIDITY_CFG,
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then /etc/timidity.cfg, /etc/timidity/freepats.cfg and finally
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timidity.cfg in the working directory (SDL_sound src/SDL_sound_midi.c:23-51).
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That is the host's GUS patch set, and without it MIDI tracks stay silent
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while the game runs. RetroPie also writes the Allegro DIGMID set
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digmid.dat as bin/patches.dat, but the 3.6 engine no longer links the
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Allegro MIDI driver and nothing in Engine/ or Common/ opens patches.dat.
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files: []
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