Files
libretro/emulators/fbneo_cps12.yml
Abdessamad Derraz b56f8dd05f feat: add archive_prefix for core-specific BIOS subdirectories
Closes #43

FBNeo and Kronos expect BIOS archives in core-specific subdirectories
(system/fbneo/, system/kronos/). RetroArch firmware check uses .info
paths which include these prefixes, so files at root show as Missing.

Add archive_prefix field to emulator profiles. The pack code now places
archive copies in the prefixed subdirectory while keeping root copies
for cores that expect them there (e.g. Geolith for neogeo.zip).
2026-03-31 09:17:54 +02:00

43 lines
1.4 KiB
YAML

emulator: "FinalBurn Neo (CPS-1/CPS-2)"
type: libretro
core_classification: official_port
source: "https://github.com/libretro/FBNeo"
upstream: "https://github.com/finalburnneo/FBNeo"
profiled_date: "2026-03-23"
core_version: "v1.0.0.03"
display_name: "Arcade (FinalBurn Neo) (CPS-1 / CPS-2)"
cores:
- fbneo_cps12
systems:
- cps1
- cps2
notes: |
CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen).
Exists for platforms that cannot run the full FBNeo core.
CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained:
68000 program + Z80 sound + GFX + QSound samples (CPS-2).
Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in
software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT — GAL/PAL
dumps for hardware preservation, never loaded by the emulator.
hiscore.dat enables persistent high scores across all arcade games.
ROM path: game ZIPs loaded from content directory.
system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
need_fullpath=false, extensions=zip|7z, savestate=deterministic.
archive_prefix: fbneo
files:
- name: "hiscore.dat"
path: "fbneo/hiscore.dat"
required: false
note: "High score database, enables persistent high scores across all arcade games"
source_ref: "src/burn/hiscore.cpp:406"