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Entries without a system in multi-system profiles were left unattributed by the truth model, and four System.dat additions left the export. Each system is read from the core's code at its pin. hiscore.dat, cheats and history serve every running machine (mame2000 cpuintrf.c:664-666, mame2003 cpuexec.c:280-282, mame2003_plus cpuexec.c:296-298, fbneo hiscore.cpp:154-161 gated on BDF_HISCORE_SUPPORTED), all arcade in those builds, so arcade. BIOS sets take the id their driver gives in the other MAME profiles, and bctvidbs is barcrest-mpu4 everywhere. Files serving several systems of one build (groovymame data files, raine) keep no system. Core resolution is unchanged on every platform.
46 lines
1.5 KiB
YAML
46 lines
1.5 KiB
YAML
emulator: "FinalBurn Neo (CPS-1/CPS-2)"
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type: libretro
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core_classification: official_port
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source: "https://github.com/libretro/FBNeo"
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upstream: "https://github.com/finalburnneo/FBNeo"
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profiled_date: "2026-03-23"
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source_commit: "63c4190785cadd5ff84483399375871ed6e98754"
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core_version: "v1.0.0.2"
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display_name: "Arcade (FinalBurn Neo) (CPS-1 / CPS-2)"
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cores:
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- fbneo_cps12
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systems:
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- cps1
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- cps2
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- arcade
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notes: |
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CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen).
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Exists for platforms that cannot run the full FBNeo core.
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CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained:
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68000 program + Z80 sound + GFX + QSound samples (CPS-2).
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Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in
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software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
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Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT: GAL/PAL
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dumps for hardware preservation, never loaded by the emulator.
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hiscore.dat enables persistent high scores across all arcade games.
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ROM path: game ZIPs loaded from content directory.
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system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
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need_fullpath=false, extensions=zip|7z, savestate=deterministic.
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archive_prefix: fbneo
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files:
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- name: "hiscore.dat"
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path: "fbneo/hiscore.dat"
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required: false
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system: arcade
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note: "High score database, enables persistent high scores across all arcade games"
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source_ref: "source src/burn/hiscore.cpp:154-161, 407, source src/burn/burn.cpp:876"
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