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Profiles that read two repositories, a libretro port and its upstream, now prefix each citation with source or upstream, decided by which tree carries the cited value at its pin. The emulator pages use the word to tell libretro glue, emulator code as the port carries it, and the upstream emulator apart.
46 lines
2.0 KiB
YAML
46 lines
2.0 KiB
YAML
emulator: Sonic Mania Decompilation
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type: standalone
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core_classification: game_engine
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source: "https://github.com/RSDKModding/Sonic-Mania-Decompilation"
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upstream: "https://github.com/RSDKModding/RSDKv5-Decompilation"
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source_commit: "9dc699428420d752af9767bdb13f585ee0881bc0"
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upstream_commit: "191d7aea6c262d891244172a8609ac69fbfd7571"
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profiled_date: "2026-10-04"
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display_name: "Sonic Mania (RSDKv5 Decomp)"
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cores: [sonicmania]
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systems: [sonic-mania]
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notes: |
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Full RSDKv5 decompilation of Sonic Mania (Christian Whitehead / Headcannon,
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2017). Links against the shared RSDKv5-Decompilation engine. Game code
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lives in SonicMania/ and the engine in the dependencies/RSDKv5
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submodule, the upstream repository. The paths below are relative to
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that repository.
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LoadDataPack reads an RSDK v5 container: a 4-byte "RSDK" signature,
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the letter v and a version byte, a 16-bit file count, then an MD5 name
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hash, offset and size per entry. The signature is the only validation.
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The engine never hashes the full pack.
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ref: RSDKv5/RSDK/Core/Reader.cpp:107-164 (LoadDataPack)
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Settings.ini key Game:dataFile overrides the default "Data.rsdk". If
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the ini is absent the engine still calls LoadDataPack("Data.rsdk").
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ref: RSDKv5/RSDK/User/Core/UserCore.cpp:313,557
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When no pack opens, LoadFile reads the same paths as loose files under
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Data/ and the dev menu is turned on.
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ref: RSDKv5/RSDK/Core/Reader.cpp:303-309,
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RSDKv5/RSDK/User/Core/UserCore.cpp:312-314
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files:
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- name: "Data.rsdk"
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category: game_data
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system: sonic-mania
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required: true
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source_ref: "upstream RSDKv5/RSDK/User/Core/UserCore.cpp:313 (Game:dataFile default), upstream RSDKv5/RSDK/User/Core/UserCore.cpp:557 (no Settings.ini), upstream RSDKv5/RSDK/Core/Reader.cpp:107-121 (LoadDataPack signature check)"
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note: |
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Sonic Mania game assets (RSDK v5 container, "RSDK" signature). Shipped
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inside the official Sonic Mania release (Steam, Epic, consoles).
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Without the pack the engine only finds the game if the same files
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sit extracted under Data/.
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