Files
libretro/emulators/testgl_compute_shaders.yml
Abdessamad Derraz ebb55a445b feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots
(puae2021, snes9x2002/2005/2010, stella2014/2023).

CI: replace github-script with gh CLI, add test execution,
job-level permissions, propagate changed output, pin jsonschema.
2026-03-25 07:00:17 +01:00

21 lines
699 B
YAML

emulator: testgl_compute_shaders
type: test
core_classification: pure_libretro
source: "https://github.com/libretro/libretro-samples"
upstream: "https://github.com/libretro/libretro-samples"
profiled_date: "2026-03-25"
core_version: "v1"
display_name: "TestGL ComputeShaders"
cores:
- testgl_compute_shaders
systems: []
notes: |
OpenGL compute shader test core from libretro-samples. Validates compute
shader support through the libretro hw_render interface. Runs a compute
shader kernel and renders the output, testing GL 4.3+ / GLES 3.1+
capability in the frontend. All visual assets (shaders, textures, mesh)
are bundled in the core's app/ directory alongside the binary.
files: []