mirror of
https://github.com/Abdess/retroarch_system.git
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Every profile now has: - profiled_date: date of source code analysis - core_version: version from libretro-core-info .info files - display_name: human-readable name from .info files 260/260 profiles complete. 294/294 libretro cores covered. Standalone emulators (cemu, rpcs3, xemu, vita3k) versioned manually.
40 lines
1.3 KiB
YAML
40 lines
1.3 KiB
YAML
emulator: Cruzes
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type: libretro
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source: "https://github.com/libretro/libretro-samples/tree/master/tests/cruzes"
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profiled_date: "2026-03-18"
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core_version: "v1.0"
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display_name: "Cruzes"
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cores:
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- cruzes
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systems:
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- game
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notes: |
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Cruzes is an unfinished Picross puzzle game implemented as a libretro core,
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part of the libretro-samples repository. It is not an emulator -- it is a
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standalone game that runs directly within RetroArch.
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The core sets supports_no_game to true (cruzes.c:772) and valid_extensions
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to an empty string (cruzes.c:749). The puzzle grid is hardcoded in
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retro_init (cruzes.c:706-717) via a string literal passed to load_challenge.
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retro_load_game (cruzes.c:728-732) only sets the pixel format to RGB565
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and returns true. It never reads from the game_info pointer, never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, and never opens any file from disk.
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The font data (Carlito-Regular.ttf) is converted to C header files at build
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time by the ttf2c tool (font10.h, font16.h, font24.h) and compiled in.
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No external BIOS, firmware, or system files are needed.
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files: []
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analysis:
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file_loading: none
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system_directory_used: false
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supports_no_game: true
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need_fullpath: false
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is_experimental: true
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license: 2-clause BSD
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author: Higor Euripedes
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