mirror of
https://github.com/Abdess/retroarch_system.git
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Recalbox builds seven board images with different emulators. The new target scraper reads each board's defconfig against the package every system.ini core names. The names that reached no profile are mapped to the projects Recalbox builds or profiled from their source, and the mupen64plus video plugins are set aside.
51 lines
2.2 KiB
YAML
51 lines
2.2 KiB
YAML
emulator: VVVVVV
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type: standalone
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core_classification: game_engine
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source: "https://github.com/TerryCavanagh/VVVVVV"
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upstream: "https://github.com/TerryCavanagh/VVVVVV"
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profiled_date: "2026-10-17"
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source_commit: "a0bd2f3da42da2f5249e2a4892e2b48b51b2fd86"
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core_version: "v2.5"
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display_name: "VVVVVV"
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cores:
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- "vvvvvv"
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systems:
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- "vvvvvv"
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notes: |
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Terry Cavanagh's VVVVVV game, desktop build. The source release holds
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the engine, the level data, the language files and the fonts; graphics,
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music and sounds are in data.zip, which is not in the repository.
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FILESYSTEM_init() mounts data.zip from the -assets argument, or from
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the binary's directory when no argument is given, and exits with a
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"data.zip missing!" message box when the mount fails
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(ref: desktop_version/src/FileSystemUtils.cpp:318-346). Recalbox
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passes -assets /recalbox/share/roms/ports/vvvvvv/data.zip. The game
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accepts the data.zip of the retail release or of the free Make and
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Play Edition (ref: desktop_version/src/FileSystemUtils.cpp:332-335).
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The lang/ and fonts/ directories are mounted ahead of data.zip from
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the binary's directory (ref: desktop_version/src/FileSystemUtils.cpp:81-177,
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312-315); Recalbox installs them from the source tree beside the
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binary. gamecontrollerdb.txt is read from the binary's directory when
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present (ref: desktop_version/src/FileSystemUtils.cpp:349-353).
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files:
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- name: "data.zip"
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system: "vvvvvv"
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category: game_data
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path: "data.zip"
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required: true
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unsourceable: "game data the collection does not hold; a same-named archive of another game must not stand in"
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description: "VVVVVV game assets (graphics, music, sounds)"
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source_ref: "desktop_version/src/FileSystemUtils.cpp:318-346, desktop_version/src/main.cpp:433-438"
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note: "Path given by -assets, otherwise data.zip next to the binary. Retail and Make and Play Edition archives are both accepted; the code checks neither size nor hash."
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- name: "gamecontrollerdb.txt"
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system: "vvvvvv"
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path: "gamecontrollerdb.txt"
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required: false
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description: "SDL game controller mappings"
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source_ref: "desktop_version/src/FileSystemUtils.cpp:349-353"
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note: "Read from the binary's directory; a missing file is logged and ignored."
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