Files
libretro/emulators/prboom.yml
T
Abdessamad Derraz 11da070128 chore: recale the profile refs onto their pins
Upstream moved under 145 profiles: 679 refs shifted and 452 followed a
renamed file, against 6,483 that still anchor where they were written.
The recale rewrites the located ranges only, keeping the annotations and
the sentences that carry them, and 106 pins advance in the same commit
because refs and source_commit name one revision or the profile
describes two at once.

Nothing here was guessed. The 183 refs that are CHANGED, GONE or
AMBIGUOUS are untouched, and the 57 profiles holding them keep their old
pin until someone reads the diff: profile_sync refuses to recale a
profile while any of its refs needs a re-read. trident kept its pin too,
its annotated ref being one the writer will not rewrite.
2026-09-04 14:41:44 +02:00

56 lines
2.4 KiB
YAML

emulator: PrBoom
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/libretro-prboom"
upstream: "http://prboom.sourceforge.net/"
profiled_date: "2026-03-24"
source_commit: "b4046cef3641d6bb28c0394915bfcc732cc49652"
core_version: "v2.5.0"
display_name: "Doom (PrBoom)"
cores: [prboom]
systems: [doom]
notes: |
PrBoom is a Doom source port based on MBF (Marine's Best Friend), itself
derived from Boom. The libretro port plays Doom, Doom II, Final Doom,
FreeDoom, and custom WADs/PWADs.
The core requires prboom.wad, a small engine data WAD containing internal
resources: font glyphs, palette, colormaps, sine/tangent tables, gamma
tables, menu graphics, and a null sprite (TNT1A0). It is NOT a game WAD.
The file is generated at build time by the rdatawad tool from raw PPM
graphics and LMP lumps (see Makefile.prboomdata), but ships pre-built
in the repository root.
Without prboom.wad the core falls back to hardcoded internal defaults
(src/d_main.c:1084-1085), so the file is technically optional but expected
for correct rendering of menus, HUD digits, and extended features.
File search order (libretro.c I_FindFile, line 1742):
1. WAD directory (same folder as the loaded game WAD)
2. system/prboom/ subdirectory
3. system/ directory directly
4. Parent folders of WAD directory (recursive, if enabled)
The core accepts .wad, .iwad, .pwad, and .lmp extensions. Game IWADs
it recognizes (src/d_main.c:141-153): doom2f.wad, doom2.wad, plutonia.wad,
tnt.wad, freedoom2.wad, doom.wad, doomu.wad, freedoom1.wad,
freedoom.wad, doom1.wad.
The src/ directory contains a second, larger prboom.wad (228743 bytes,
md5 23afd6143cb1ffec99a46755f9209ea6) which is the upstream PrBoom
original. The root copy (143312 bytes) is the libretro-specific build.
files:
- name: "prboom.wad"
system: doom
description: "PrBoom engine data WAD (fonts, palette, colormaps, tables, menu graphics)"
required: false
hle_fallback: true
size: 143312
md5: "72ae1b47820fcc93cc0df9c428d0face"
sha1: "5f4aed208301449c2e9514edfd325fe9dead76fa"
crc32: "a5751b99"
source_ref: "src/d_main.c:1413-1451 (PACKAGE .wad load), libretro/libretro.c:4053-4129 (I_FindFile search), src/config.h:39 (PACKAGE=prboom)"
note: "Searched in system/prboom/ then system/. Falls back to internal defaults if missing, but menus and HUD may render incorrectly without it."