mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-11-01 00:27:20 -05:00
Each standalone profile records where its version is read: the source at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package), or, where no reading can be made, kind unverified with the reason: a host the tools cannot read, a forge gone or not answering, no build recorded as read, a pin on another branch. Those keep their value, unconfirmed.
66 lines
2.9 KiB
YAML
66 lines
2.9 KiB
YAML
emulator: GemRB
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type: standalone
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core_classification: game_engine
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source: "https://github.com/gemrb/gemrb"
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upstream: "https://github.com/gemrb/gemrb"
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profiled_date: "2026-10-20"
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source_commit: "ef32a9a8b837ddf4f3a9508b23710146ada2d5fe"
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core_version: "v0.9.2"
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version_basis:
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kind: tag
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tag: "v0.9.2"
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distance: 0
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display_name: "Infinity Engine (GemRB)"
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cores:
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- gemrb
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systems: []
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mode: standalone
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notes: |
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Reimplementation of BioWare's Infinity Engine, running Baldur's Gate,
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Baldur's Gate II, Icewind Dale, Icewind Dale II and Planescape: Torment
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from their original data. Profiled at tag v0.9.2, the build RetroBat ships
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(gemrb_core.dll reports GemRB v0.9.2). RetroBat writes GemRB.cfg with
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GamePath set to the game folder and GameType taken from its extension,
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then runs gemrb.exe -c GemRB.cfg
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(emulatorLauncher/Generators/GemRB.Generator.cs). RetroPie builds tag
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v0.8.6 and writes one GemRB.cfg per game, GamePath under
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$romdir/ports/<game>/ (scriptmodules/ports/gemrb.sh). v0.8.6 reads the
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same two files from GamePath, chitin.key at gemrb/core/Interface.cpp:1570
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and dialog.tlk at 1679 of that tag.
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GamePath defaults to the current directory, and when it holds no
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chitin.key the engine tries .. and ../.. before falling back to the demo
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game it installs under its own data directory
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(gemrb/core/Interface.cpp:886-912). The game's resources are then
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indexed through chitin.key, which names the BIF archives under data/ and
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the CD folders (gemrb/core/Interface.cpp:1081-1090, 1106-1115). Every game
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ships its own chitin.key and dialog.tlk, so both entries below stand for
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the copy in the folder of the game being run.
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GUIScripts, unhardcoded/ and override/ are the engine's own Python and
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table data, installed with the program and read from GemRBPath
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(gemrb/core/Interface.cpp:1048-1058, 1094-1102). No file is hashed.
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files:
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- name: chitin.key
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category: game_data
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required: true
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source_ref: "gemrb/core/Interface.cpp:886-912, 1106-1115"
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note: "Resource index of the game in GamePath. GemRB stops when it cannot open it."
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unsourceable: "retail data the collection does not hold, and a same-named file of another game must not stand in"
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- name: dialog.tlk
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category: game_data
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required: true
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source_ref: "gemrb/core/Interface.cpp:1233-1246"
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note: "String table, read from GamePath, then from the language folder of Enhanced Edition installs. GemRB stops when neither opens."
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unsourceable: "retail data the collection does not hold, and a same-named file of another game must not stand in"
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- name: dialogf.tlk
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category: game_data
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required: false
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source_ref: "gemrb/core/Interface.cpp:1248-1266"
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note: "Female string table, read only when dialog.tlk declares one. Without it the engine falls back to dialog.tlk."
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unsourceable: "retail data the collection does not hold, and a same-named file of another game must not stand in"
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