Files
libretro/emulators/retro8.yml
Abdessamad Derraz ebb55a445b feat: re-profile 40 emulators, harden CI workflows
profile emulators pd777 through tic80, add frozen snapshots
(puae2021, snes9x2002/2005/2010, stella2014/2023).

CI: replace github-script with gh CLI, add test execution,
job-level permissions, propagate changed output, pin jsonschema.
2026-03-25 07:00:17 +01:00

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YAML

emulator: Retro8
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/retro8"
upstream: "https://github.com/Jakz/retro8"
profiled_date: "2026-03-25"
core_version: "0.1b"
display_name: "PICO-8 (Retro8)"
cores:
- retro8
systems:
- pico8
notes: |
Open-source PICO-8 fantasy console reimplementation by Jacopo Santoni.
Runs .p8 and .p8.png cartridge files. The PICO-8 font is compiled into the
binary as a byte array (gen/pico_font.h, loaded in gfx.cpp:9). The Lua API
shim is compiled as a string constant (gen/lua_api.h, loaded in
lua_bridge.cpp:1126). The core never calls GET_SYSTEM_DIRECTORY and performs
no file I/O from the system directory.
exclusion_note: "all engine resources (font, Lua API, color palette, audio synth) compiled into the binary"
files: []