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libretro/emulators/hurrican.yml
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emulator: Hurrican
type: standalone
core_classification: game_engine
source: "https://github.com/HurricanGame/Hurrican"
upstream: "https://github.com/HurricanGame/Hurrican"
profiled_date: "2026-10-04"
source_commit: "0d91d1f2d40f38d21e7f41afc01369ee55649fb6"
core_version: ~
display_name: "Hurrican"
cores: [hurrican]
systems: []
verification: existence
notes: |
Open-source Turrican-inspired platformer by Poke53280 / HurricanGame. The
tree ships all shipping assets under Hurrican/data/ (93 MB): textures,
levels, music, sfx, shaders, plus a bundled gamecontrollerdb.txt.
The engine resolves two paths at startup, both set in Hurrican/src/Main.cpp
(main() at line 342):
* g_storage_ext — the data root used for every asset load. Taken from the
-data= CLI flag first (Main.cpp:349-353), then from the compile-time
USE_STORAGE_PATH macro (355-363), falling back to "." (365).
* g_save_ext / g_config_ext — the user-writable save and config directory,
from -save= CLI flag then XDG_DATA_HOME/XDG_CONFIG_HOME under UNIX
(369-389).
Everything the game loads is under <g_storage_ext>/data/:
data/textures/* — DX8Font.cpp:160, DX8Graphics.cpp:393-407 (shaders),
TextureAtlas class and loadImageSDL calls
data/shaders/<glsl_ver>/ — DX8Graphics.cpp:393-407 (vert/frag per renderer)
data/levels/<name>.lev — Tileengine.cpp:324-330
data/music/ — SoundManager Mp3/OGG loads
data/sfx/ — SoundManager LoadSound
data/gamecontrollerdb.txt (joystick remapping)
All data is open content; no retail or BIOS files needed.
files:
- name: "textures"
path: "data/textures"
category: game_data
description: "Game textures (sprites, backgrounds, fonts)"
required: true
bundled: true
source_ref: "src/DX8Font.cpp:160 (data/textures/ prefix on every font load)"
- name: "levels"
path: "data/levels"
category: game_data
description: "Level files (.lev)"
required: true
bundled: true
source_ref: "src/Tileengine.cpp:324-330 (data/levels/<name>.lev + custom lists)"
- name: "shaders"
path: "data/shaders"
category: game_data
description: "GLSL shader sources per version subdirectory"
required: true
bundled: true
source_ref: "src/DX8Graphics.cpp:393-407 (data/shaders/<glsl_version>/*)"
- name: "music"
path: "data/music"
category: game_data
description: "Music tracks"
required: false
bundled: true
source_ref: "src/SoundManager.cpp (data/music/ prefix for LoadMp3/LoadOgg)"
- name: "sfx"
path: "data/sfx"
category: game_data
description: "Sound effect samples"
required: false
bundled: true
source_ref: "src/SoundManager.cpp (data/sfx/ prefix for LoadSound)"
- name: "gamecontrollerdb.txt"
path: "data/gamecontrollerdb.txt"
category: game_data
description: "SDL gamecontroller mapping database"
required: false
bundled: true
source_ref: "src/DirectInput.cpp (data/gamecontrollerdb.txt)"