Files
libretro/emulators/onscripter.yml
Abdessamad Derraz 31501211de feat: add 10 emulator profiles (119-series batch 4)
bennugd (game engine, no BIOS), cruzes (puzzle game, no BIOS),
dice (discrete arcade, no BIOS), ishiiruka (Dolphin fork, same BIOS),
mkxp_z (RPG Maker, 3 RTP dirs), onscripter (VN engine, no BIOS),
qemu (55 firmware files! SeaBIOS/VGA/iPXE/OpenBIOS/OpenSBI),
rustation (PS1 Rust, 22 BIOS by SHA-256), rvvm (RISC-V, OpenSBI),
reminiscence (Flashback engine, game data only)

135 total profiles.
2026-03-18 05:20:05 +01:00

37 lines
1.3 KiB
YAML

emulator: ONScripter
type: libretro
source: "https://github.com/iyzsong/onscripter-libretro"
cores:
- onscripter
systems:
- onscripter
notes: |
ONScripter is a clone of NScripter, a Japanese visual novel engine by
Naoki Takahashi. The libretro port by iyzsong wraps the upstream engine
(ogapee/onscripter, tag 20230825) with an SDL-to-libretro shim layer.
No BIOS or system files are required. The .info file declares no
firmware entries and the core never calls
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
Game content is loaded directly from the archive path containing the
script file. The core opens txt, dat, ___, or ons script files via
ONScripter::openScript() and reads all game assets (graphics, audio,
fonts) from the same directory.
The engine looks for a font file named default.ttf in the game
directory. This is a per-game asset shipped with each visual novel,
not a system-level file managed by RetroArch.
Dependencies (bundled at build time via Guix): freetype, libjpeg,
libogg, libvorbis, libmad, bzip2, SDL (shimmed to libretro).
The core is marked is_experimental = true. It does not support
save states (retro_serialize_size returns 0).
Supported script formats: .txt, .dat, .___, .ons
needs_fullpath = true, block_extract = false.
files: []