mirror of
https://github.com/Abdess/retroarch_system.git
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Recalbox builds seven board images with different emulators. The new target scraper reads each board's defconfig against the package every system.ini core names. The names that reached no profile are mapped to the projects Recalbox builds or profiled from their source, and the mupen64plus video plugins are set aside.
34 lines
1.3 KiB
YAML
34 lines
1.3 KiB
YAML
emulator: Frotz
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type: standalone
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core_classification: game_engine
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source: "https://gitlab.com/DavidGriffith/frotz"
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upstream: "https://gitlab.com/DavidGriffith/frotz"
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profiled_date: "2026-10-17"
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source_commit: "2f17d64f23f3d6e68cd676d35c9d1789e17bc9fc"
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core_version: "2.55pre"
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display_name: "Infocom Z-Machine (SDL Frotz)"
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cores:
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- "frotz"
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systems:
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- "zmachine"
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notes: |
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Z-machine interpreter for Infocom and Inform story files (versions 1
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to 8). Recalbox builds the SDL front end, sfrotz, and launches it with
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a generated config file and the story file.
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sf_initfonts() builds the text and fixed-width fonts from the bitmap
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compiled into sf_deffont.c (ref: src/sdl/sf_deffont.c:22) and the
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character graphics font from SF_font3 (ref: src/sdl/sf_fonts.c:979-989).
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TrueType fonts are loaded only when the config file names them under
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[Fonts] (ref: src/sdl/sf_resource.c:402-413), and a font that fails to
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load is reported and skipped (ref: src/sdl/sf_fonts.c:959-973). No
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default font path exists.
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Pictures and sounds come from the story's Blorb data or from loose
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resource files under the [Resources] Dir setting, "./" by default
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(ref: src/sdl/sf_resource.c:75, 415). Both belong to the game.
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exclusion_note: "fonts compiled into the binary; external TrueType fonts only when the user config names them"
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files: []
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