mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-21 11:19:11 -05:00
A file that arrives with the emulator is already on the user's machine and the packs leave it out. 4558 collected copies (1.4 GB) were reached only by such entries, with no platform, other profile entry or install manifest needing them. They are removed, and two release-asset copies leave the ignore list. bundled_only.py now lists every copy of a listed file, since the database keeps one path per content, and pipeline step 4d fails while one remains.
110 lines
3.5 KiB
Plaintext
110 lines
3.5 KiB
Plaintext
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desktop.ini
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.DS_Store
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Thumbs.db
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__pycache__/
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*.pyc
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.cache/
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dist/
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site/
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*.tmp
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# px68k reads its fallback font under this name: a collection file, not scratch.
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!bios/**/*.tmp
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*.log
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node_modules/
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# Generated site pages (built by generate_site.py, deployed in CI)
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docs/
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# Large files stored as GitHub Release assets (> 50MB)
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bios/Sony/PlayStation 3/PS3UPDAT.PUP
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bios/Sony/PlayStation 3/.variants/PS3UPDAT.PUP.ed8ab192
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bios/Sony/PlayStation Vita/PSVUPDAT.PUP
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bios/Sony/PlayStation Vita/PSP2UPDAT.PUP
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# Data directories (fetched at build time). Anchored: an engine tree under
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# bios/ has a data/ directory of its own, and that one is committed.
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/data/
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# Large files stored as GitHub Release assets (additional)
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bios/Other/mame4droid-2024/data/.variants/history.db.615619e8
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bios/Interplay/Descent/d1x-rebirth/d1xr-opl3-music.dxa
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bios/Interplay/Descent/d1x-rebirth/d1xr-sc55-music.dxa
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bios/Game Engines/Sonic 3 AIR/sonic3-air/data/audioremaster.bin
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bios/Id Software/Return to Castle Wolfenstein/demomain/pak0.pk3
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bios/Id Software/Return to Castle Wolfenstein/demomain/.variants/pak0.pk3.82395c6e
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bios/Id Software/Doom 3/demo/demo00.pk4
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bios/Electronic Arts/Medal of Honor Allied Assault/mainta/pak3.pk3
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bios/Valve/Half-Life/valve/.variants/pak0.pak.2c57b84f
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bios/Arcade/MAME/artwork/snspell.zip
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bios/Arcade/MAME/MAME 0.174 Arcade XML.dat
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bios/Sony/PlayStation Vita/.variants/PSP2UPDAT.PUP.3ae832c9
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bios/Nintendo/DS/DSi_Nand_JPN.bin
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bios/Nintendo/DS/DSi_Nand_EUR.bin
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bios/Nintendo/DS/DSi_Nand_USA.bin
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bios/Nintendo/DS/DSi_Nand_AUS.bin
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bios/Nintendo/DS/DSi_Nand_CHN.bin
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bios/Nintendo/DS/DSi_Nand_KOR.bin
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bios/Nintendo/DS/dsi_nand.bin
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# QEMU EDK2 firmware (64MB each)
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bios/QEMU/edk2-aarch64-code.fd
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bios/QEMU/edk2-arm-code.fd
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bios/QEMU/edk2-arm-vars.fd
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# ScummVM data bundle (79MB, fetched from large-files release)
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bios/ScummVM/scummvm.zip
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# Arcade BIOS ZIPs > 100MB
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bios/Arcade/Arcade/svcpcb.zip
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bios/Arcade/Arcade/ps2.zip
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bios/Arcade/Arcade/kf2k3pcb.zip
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bios/Arcade/Arcade/ms5pcb.zip
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# Dolphin/Ishiiruka SD card images (128MB each)
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bios/Nintendo/Wii/WiiSD.raw
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bios/Nintendo/Wii/sd.raw
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# EasyRPG soundfont (142MB)
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bios/RPG Maker/easyrpg/easyrpg.soundfont
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# Temporary files
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tmp/
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# FBA2012 Toaplan samples (>100MB)
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bios/Arcade/fba2012/samples/fireshrk.zip
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bios/Arcade/fba2012/samples/ghox.zip
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bios/Arcade/fba2012/samples/tekipaki.zip
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bios/Arcade/fba2012/samples/vimana.zip
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bios/Nintendo/Switch/Firmware_batocera43.zip
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bios/Nintendo/DS/.variants/dsi_nand.bin.8b79a73c
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# Wii NAND backup (528MB, fetched from large-files release)
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bios/Nintendo/Wii/nand.bin
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# FBNeo audio samples (96MB, 148MB and 199MB, fetched from large-files release)
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bios/Other/fbneo/fbneo/samples/donpachi.zip
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bios/Other/fbneo/fbneo/samples/sfz3mix.zip
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bios/Other/fbneo/fbneo/samples/twotiger.zip
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bios/Other/cspect/cspect-next-8gb.zip
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# Wenquxing NC3000 NAND image (66MB, fetched from large-files release)
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bios/Wenquxing/NC3000/WQXEmu/nc3000/nc3000.nand
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# Gemei A330 firmware archives (73MB each, fetched from large-files release)
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bios/Gemei/A330/A330.HXF
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bios/Gemei/A330/.variants/A330.HXF.58c11dad
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# Free game data over 50 MB (fetched from large-files release)
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bios/Id Software/Wolfenstein Enemy Territory/etmain/pak0.pk3
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bios/Blizzard/Diablo/fonts.mpq
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bios/Toys for Bob/The Ur-Quan Masters/uqm-0.8.0-voice.uqm
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bios/Toys for Bob/The Ur-Quan Masters/uqm-remix-disc2.uqm
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bios/Toys for Bob/The Ur-Quan Masters/uqm-remix-disc4-1.uqm
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bios/Game Engines/DOOM/action2.wad
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bios/Game Engines/DOOM/harm1.wad
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bios/Game Engines/DOOM/delaweare.wad
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# Output-directory locks (artifact_lock)
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.lock
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