mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 12:22:33 -05:00
26 lines
1.1 KiB
YAML
26 lines
1.1 KiB
YAML
emulator: TyrQuake
|
|
type: libretro
|
|
core_classification: game_engine
|
|
source: "https://github.com/libretro/tyrquake"
|
|
upstream: "http://disenchant.net/tyrquake/"
|
|
profiled_date: "2026-03-25"
|
|
core_version: "v0.62"
|
|
display_name: "Quake (TyrQuake)"
|
|
cores: [tyrquake]
|
|
systems: [quake]
|
|
notes: >
|
|
Quake engine source port by Kevin Shanahan (Tyrann). Plays Quake (id1), mission
|
|
packs Scourge of Armagon (hipnotic) and Dissolution of Eternity (rogue), Quoth
|
|
mod, and custom mods via -game parameter. Content is loaded directly from the
|
|
PAK file path — the directory containing the PAK becomes basedir
|
|
(libretro.c:988,1050). The engine auto-detects game variant by checking the
|
|
content path for id1, hipnotic, rogue, or quoth substrings
|
|
(libretro.c:1030-1070). All engine assets (gfx/palette.lmp, gfx/colormap.lmp,
|
|
gfx.wad, textures, models, sounds) are loaded from within PAK files via
|
|
COM_AddGameDirectory (common.c:1709), which tries pak0.pak through pak9.pak in
|
|
both lowercase and uppercase. The core never calls
|
|
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. BGM as OGG tracks in music/ subfolder
|
|
of each game directory.
|
|
|
|
files: []
|