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15 lines
413 B
Plaintext
15 lines
413 B
Plaintext
/*
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Nuance generic vertex shader for all pixel modes:
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This vertex shader simply passes in the texture coordinates set by
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glMultiTexCoord and then sets gl_Position with the transformed vertex
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coordinate.
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*/
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void main(void)
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_TexCoord[1] = gl_MultiTexCoord1;
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gl_TexCoord[2] = gl_MultiTexCoord2;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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} |