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libretro/bios/Other/nuance/.variants/video_generic.vs.64e56fb0
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/*
Nuance generic vertex shader for all pixel modes:
This vertex shader simply passes in the texture coordinates set by
glMultiTexCoord and then sets gl_Position with the transformed vertex
coordinate.
*/
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = gl_MultiTexCoord1;
gl_TexCoord[2] = gl_MultiTexCoord2;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}