mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-10 21:43:23 -05:00
137 lines
4.2 KiB
YAML
137 lines
4.2 KiB
YAML
emulator: C-Dogs SDL
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type: standalone
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core_classification: game_engine
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source: "https://github.com/cxong/cdogs-sdl"
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upstream: "https://github.com/cxong/cdogs-sdl"
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profiled_date: "2026-10-04"
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source_commit: "57782a74ae245d868487094d201d0e56e94a9390"
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core_version: "2.4.0"
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display_name: "C-Dogs"
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cores: [cdogs, cdogs-sdl]
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systems: []
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verification: existence
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notes: |
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Top-down shooter engine, open-source remake of the DOS C-Dogs by Ronny Wester.
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Ships every asset it needs in-tree: data/, graphics/, missions/, music/,
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sounds/, dogfights/, doc/, wiki/ (about 100 MB).
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The data root is baked into the binary via -DCDOGS_DATA_DIR (CMakeLists.txt
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option). Batocera sets it to /userdata/roms/cdogs/; the Linux source default
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is cdogs-data. GetDataFilePath() in src/cdogs/utils.c:392 either returns an
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absolute override as-is, or joins the current working directory with
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CDOGS_DATA_DIR plus the requested relative path.
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Top-level sub-trees the game pulls files from (every path is relative to
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CDOGS_DATA_DIR, resolved through GetDataFilePath):
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data/: ammo.json, bullets.json, guns.json, pickups.json,
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map_objects.json, character_classes.json, particles.json,
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gamecontrollerdb.txt, prefixes.txt (configuration data)
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graphics/: sprites, font, icons; grafx.c:92 (cdogs_icon.bmp),
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grafx.c:156 (font.png + font.json)
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missions/: single-player campaigns, mission packs (JSON)
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music/: menu, briefing, game, end, lose, victory tracks
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(music.c:45-50 LoadMusic calls)
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sounds/: sfx wavs
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dogfights/: deathmatch arenas
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All open-source content (GPL-2.0). No separate BIOS or retail data required.
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files:
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- name: "ammo.json"
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path: "data/ammo.json"
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category: game_data
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description: "Ammo type definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/ammo.c (AmmoLoadJSON reads data/ammo.json)"
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- name: "bullets.json"
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path: "data/bullets.json"
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category: game_data
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description: "Bullet behaviour definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/weapon_class.c (BulletsLoadJSON)"
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- name: "guns.json"
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path: "data/guns.json"
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category: game_data
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description: "Weapon definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/weapon_class.c"
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- name: "character_classes.json"
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path: "data/character_classes.json"
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category: game_data
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description: "Character class definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/character_class.c"
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- name: "map_objects.json"
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path: "data/map_objects.json"
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category: game_data
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description: "Interactive map object definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/map_object.c"
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- name: "particles.json"
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path: "data/particles.json"
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category: game_data
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description: "Particle effect definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/particle.c"
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- name: "pickups.json"
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path: "data/pickups.json"
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category: game_data
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description: "Pickup item definitions"
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required: true
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bundled: true
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source_ref: "src/cdogs/pickup_class.c"
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- name: "prefixes.txt"
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path: "data/prefixes.txt"
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category: game_data
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description: "Random name generation prefixes"
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required: true
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bundled: true
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source_ref: "src/cdogs/character.c"
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- name: "gamecontrollerdb.txt"
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path: "data/gamecontrollerdb.txt"
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category: game_data
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description: "SDL gamecontroller mapping database"
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required: false
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bundled: true
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source_ref: "src/cdogs/joystick.c:43"
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unsourceable: "ships inside the engine package; a same-named file of another program must not stand in"
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- name: "font.png"
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path: "graphics/font.png"
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category: game_data
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description: "Main bitmap font"
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required: true
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bundled: true
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source_ref: "src/cdogs/grafx.c:156 (FontLoadFromJSON)"
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- name: "font.json"
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path: "graphics/font.json"
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category: game_data
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description: "Main bitmap font layout"
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required: true
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bundled: true
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source_ref: "src/cdogs/grafx.c:156"
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- name: "cdogs_icon.bmp"
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path: "graphics/cdogs_icon.bmp"
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category: game_data
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description: "Window icon"
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required: false
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bundled: true
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source_ref: "src/cdogs/grafx.c:92"
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