Files
libretro/emulators/love-0.10.2.yml
T
Abdessamad Derraz 3199bc2a55 fix: state standalone versions from their code
Each standalone profile records where its version is read: the source
at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden
v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package),
or, where no reading can be made, kind unverified with the reason: a
host the tools cannot read, a forge gone or not answering, no build
recorded as read, a pin on another branch. Those keep their value,
unconfirmed.
2026-10-27 19:21:40 +01:00

35 lines
1.3 KiB
YAML

emulator: LOVE 0.10.2
type: standalone
core_classification: game_engine
source: "https://github.com/love2d/love"
upstream: "https://github.com/love2d/love"
profiled_date: "2026-10-20"
source_commit: "9e139779956ddba89333eece8104bd7b1b4ff2e7"
pin_frozen: "RetroPie, the only platform that ships it, builds the 0.10.2 tag at this commit (RetroPie scriptmodules/ports/love-0.10.2.sh:16). Later releases are packaged separately as love."
core_version: "0.10.2"
version_basis:
kind: tag
tag: "0.10.2"
distance: 0
display_name: "LOVE 2D game framework (0.10.2)"
cores:
- love-0.10.2
systems: []
mode: standalone
notes: |
Lua 2D game framework at tag 0.10.2, kept by RetroPie beside the 11.x
package for games written against the 0.10 API
(scriptmodules/ports/love-0.10.2.sh). RetroPie runs `love %ROM%` with a
.love archive or a game directory.
boot.lua first tries the executable itself as a fused archive, then the
path given on the command line (src/scripts/boot.lua:275-296), and stops
with "No code to run" when neither holds main.lua
(src/scripts/boot.lua:500-506). conf.lua and every asset come from the
game. boot.lua and nogame.lua are compiled in as headers, and the default
font is Vera.ttf compiled in (src/modules/font/Font.cpp:34-41). Nothing
is read from a BIOS or system directory.
files: []