Files
libretro/emulators/vitaquake3.yml
Abdessamad Derraz b7528a71e7 fix: correct type and path fields across 58 emulator profiles
49 libretro cores had type: game/utility/test instead of type: libretro,
breaking the all_libretro filtering in resolve_platform_cores and
excluding them from platform packs (e.g. cannonball missing from
RetroArch). core_classification already carries the descriptive role.

9 profiles with subdirectory-loading cores (cannonball/, nxengine/,
Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path:
fields so cross-reference places files at the correct destination.

resolve_local_file now tries basename when name contains a path
separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution
of files with subdirectory names.
2026-03-29 09:53:46 +02:00

22 lines
815 B
YAML

emulator: vitaQuakeIII
type: libretro
core_classification: community_fork
source: "https://github.com/libretro/vitaquake3"
upstream: "https://github.com/ioquake/ioq3"
profiled_date: "2026-03-25"
core_version: "git"
display_name: "Quake III: Arena (vitaQuake 3)"
cores: [vitaquake3]
systems: [quake3]
notes: >
Quake III Arena source port built from ioquake3 with the libretro backend.
Also supports Team Arena (missionpack), OpenArena (baseoa), Quake3Rally
(baseq3r), and Urban Terror (q3ut4) via path detection. Content is loaded
from the .pk3 file path - the engine resolves the parent directory structure
to find baseq3/ and loads pak0.pk3 through pak8.pk3 sequentially. Game data
files (.pk3 archives) come from the retail game. No files are required in
the RetroArch system directory.
files: []