Files
libretro/emulators/sm2.yml
T
Abdessamad Derraz b690a03864 feat: profile six libretro cores from source
anybor, anygm, sm2, tgpulse_next_m1, zcdi and zesarpcw had a core-info file and no profile. parallel_psp and parallel_xbox are left out: no source is published for them.
2026-11-09 07:36:36 +01:00

82 lines
3.5 KiB
YAML

emulator: "SM2-Emu"
type: libretro
core_classification: community_fork
source: "https://github.com/Zer0one/sm2-emu-libretro"
upstream: "https://github.com/dmanlfc/sm2-emu"
profiled_date: "2026-11-09"
source_commit: "6b282b94e781e20b2b6d522d0dcef5974b7a5d84"
upstream_commit: "8bb80c157b294c1229bd8c1054d13f87daab52c0"
core_version: "0.9.56.1"
version_basis:
kind: file
path: "src/libretro/core.cpp"
pattern: '\{"SM2-Emu", "([^"]+)"'
display_name: "Sega - Model 2 (SM2-Emu Libretro)"
cores:
- "sm2"
systems:
- sega-model2
notes: |
A libretro port of dmanlfc's SM2-Emu, a Sega Model 2 emulator. The port
shares dmanlfc's history up to 8b3a468 (2026-09-09) and has taken later
upstream releases by hand, up to 0.9.56.
ref: src/libretro/core.cpp:956-959
The game list is games.xml, read from <system>/sm2-emu/. The core refuses
to load any game without it. It names every set, its parent and device
sets, the chips of each region and their CRC32. The content is a MAME set
in .zip or .7z. Its chips are matched by CRC32, or by name when the ROM CRC
Verification core option is off. A clone also reads its parent beside the
content.
ref: src/libretro/core.cpp:634-641, src/libretro/core.cpp:977-1001,
src/rom/rom_loader.cpp:195-206, src/rom/rom_loader.cpp:765-781,
src/libretro/core_options.h:196-202
Daytona USA, its clones and Desert Tank name the model1io device set, Virtua
Cop and its clone model1io2. The device archive is looked for in
<system>/sm2-emu/ and then beside the content, and its chips win over the
copies a game set carries. A game set that holds the I/O board ROM runs
without the device archive.
ref: data/games.xml:1004-1010, data/games.xml:1442-1448, data/games.xml:5846-5852,
src/rom/game_db.cpp:463-475, src/rom/game_db.cpp:813, src/rom/rom_loader.cpp:784-812
Gun games read custom crosshair images from <system>/sm2-emu/crosshairs/,
named after the set, its parent or default, with -p1 or -p2 or without.
They are artwork the user adds, and a built-in crosshair is drawn without
them.
ref: src/libretro/core.cpp:1009, src/libretro/crosshair.cpp:137-146
files:
- name: "games.xml"
path: "sm2-emu/games.xml"
system: sega-model2
required: true
description: "SM2-Emu game database"
note: "The data/games.xml of the core's own tree, at the revision of the build. Without it no game loads."
source_ref: "src/libretro/core.cpp:987-998"
- name: "model1io.zip"
path: "sm2-emu/model1io.zip"
category: bios_zip
system: sega-model2
required: true
description: "Sega Model 1 I/O board device set"
note: "Named by daytona and desert, and by the daytona clones through their parent. Also read as model1io.7z or beside the content. Those games do not start without the chip, unless their own set carries it."
source_ref: "data/games.xml:1004-1010, data/games.xml:1027-1029, src/rom/rom_loader.cpp:784-799"
contents:
- name: "epr-14869c.25"
crc32: "24b68e64"
- name: "model1io2.zip"
path: "sm2-emu/model1io2.zip"
category: bios_zip
system: sega-model2
required: true
description: "Sega Model 1 advanced I/O board device set"
note: "Named by vcop, and by vcopa through its parent. Also read as model1io2.7z or beside the content. Those games do not start without the chip, unless their own set carries it."
source_ref: "data/games.xml:5846-5852, data/games.xml:5897-5899, src/rom/rom_loader.cpp:784-799"
contents:
- name: "epr-17181.6"
crc32: "1add2b82"