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49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
32 lines
996 B
YAML
32 lines
996 B
YAML
emulator: Dinothawr
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/Dinothawr"
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upstream: "https://github.com/libretro/Dinothawr"
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profiled_date: "2026-03-23"
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core_version: "v1.0"
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display_name: "Dinothawr"
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cores: [dinothawr]
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systems: []
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notes: |
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Puzzle game by the libretro team. Push blocks on ice.
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Game data (TMX levels, sprites, music) needed for the core to work.
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Two loading modes:
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1. Load dinothawr.game as content (data in content directory)
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2. supports_no_game=true: loads from system_dir/dinothawr/
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ref: libretro.cpp:267-271 —
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game_path_dir = join(system_dir, "/", "dinothawr")
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game_path = join(game_path_dir, "/", "dinothawr.game")
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Buildbot provides Dinothawr.zip via Core System Files Downloader.
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ref: buildbot.libretro.com/assets/system/Dinothawr.zip
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data_directories:
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- ref: dinothawr
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source_ref: "libretro.cpp:270-271"
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files: []
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# no BIOS/firmware — game data loaded via data_directories or content
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