Files
libretro/emulators/fbalpha2012_cps1.yml
Abdessamad Derraz 65b6ab9354 feat: re-profile 14 emulators, add dosbox and ep128emu_core
batch re-profiled dosbox_pure through fbalpha2012_cps1 with upstream
verification. new profiles: dosbox, ep128emu_core. regenerate database.
2026-03-23 15:04:43 +01:00

42 lines
1.6 KiB
YAML

emulator: "FB Alpha 2012 CPS-1"
type: libretro
core_classification: frozen_snapshot
source: "https://github.com/libretro/fbalpha2012_cps1"
upstream: "https://www.fbalpha.com"
profiled_date: "2026-03-23"
core_version: "v0.2.97.28"
display_name: "Arcade (FB Alpha 2012 CPS-1)"
cores:
- fbalpha2012_cps1
systems:
- cps1
notes: |
Frozen snapshot of Final Burn Alpha v0.2.97.28 (circa 2012), CPS-1 only.
Exists for RAM-constrained platforms (3DS, embedded). Most users should use FBNeo.
CPS-1 has no system BIOS. Each game's ROM set is self-contained:
68000 program ROMs + Z80 sound program + GFX ROMs + (optional) QSound samples.
QSound games (Cadillacs & Dinosaurs, etc.) include audio samples directly in
their ROM set (cd-q1.1k through cd-q4.4k), not as a separate DSP BIOS.
Board PLDs (buf1, ioa1, prg1, rom1, sou1) are listed in ROM definitions as
BRF_OPT (optional). These are GAL/PAL dumps for hardware preservation —
never loaded by the emulator.
ROM path: ROMs are loaded from the content directory (g_rom_dir).
system_directory (libretro.cpp:2202) is used only for hiscore.dat.
The .info note "BIOS files must be inside the ROM directory" is misleading —
there are no BIOS files for CPS-1. This note is generic across all FBA cores.
244 ROM sets defined (488 STD_ROM_PICK/FN entries = 244 games).
is_experimental=false, need_fullpath=true, block_extract=true.
files:
- name: "hiscore.dat"
path: "fbalpha2012/hiscore.dat"
required: false
description: "High score database, loaded from system directory"
source_ref: "src/burn/hiscore.cpp:226"