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https://github.com/Abdess/retroarch_system.git
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49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
15 lines
429 B
YAML
15 lines
429 B
YAML
emulator: "2048"
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type: libretro
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-2048"
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upstream: "https://github.com/gabrielecirulli/2048"
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profiled_date: "2026-03-22"
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core_version: "1.0"
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display_name: "2048"
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cores: [2048]
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systems: []
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files: []
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notes: >
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Ground-up C reimplementation of the 2048 puzzle game for libretro.
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All assets compiled into the binary. No system directory files required.
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