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libretro/emulators/bsyndrome.yml
T
Abdessamad Derraz bb19a6d5cf feat: profile what RetroBat and RetroPie run
100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
2026-10-20 06:14:10 +02:00

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8.4 KiB
YAML

emulator: Bermuda Syndrome
type: standalone
core_classification: game_engine
source: "https://github.com/cyxx/bermuda"
upstream: "https://github.com/cyxx/bermuda"
source_commit: "c3aaa0337daca116eab5804456673bd01396bbb4"
profiled_date: "2026-10-20"
core_version: "0.1.7"
display_name: "Bermuda Syndrome (bs)"
cores: [bsyndrome]
systems: [bsyndrome]
notes: |
Rewrite of the engine of Bermuda Syndrome (Century Interactive, BMG, 1995)
by Gregory Montoir, from the reversing of the original Windows executable.
It runs the original data files, retail or demo. RetroBat installs bs.exe
with the 0.1.7 README beside it, the release the 0.1.7 tag builds.
RetroBat starts bs.exe with --datapath=<rom folder>/DATA,
--savepath=<saves>/bsyndrome and --musicpath=<bios>/bsyndrome/MUSIC, and
stops when the DATA folder is missing.
ref: emulatorLauncher Generators/PortsLauncher.Configuration.cs:131-166
Data path (default DATA): either a directory, listed once and searched by
name without regard to case, or a single romfs image ("-rom1fs-"
signature). Scene files are looked up under SCN/, every name the scripts
give with a leading "..\" is taken from the data root, so the expected
tree is the game folder itself: SCN/, WGP/, MENU/, MIDI/, DATA/ for the
videos, and the bermuda.* files at its root.
ref: main.cpp:13-28, fs.cpp:230-305
Version detection: SCN/-00.SCN marks the demo, otherwise SCN/-01.SCN
(German) or SCN/_01.SCN (English and French) is the startup scene, and
with none of them the engine stops with "Unable to find startup scene
file". bermuda.wgp and bermuda.spr are loaded at startup, bermuda.ovr only
for the full game.
ref: game.cpp:33-51, resource.cpp:44-60
Music path (default MUSIC): when a scene asks for one of the game's MIDI
tracks, trackNN.ogg is tried first, NN being the CD audio track that
replaces it (title.mid 01 through complete.mid 12, musik.mid of the demo
03). Without the .ogg the MIDI file of the data tree is played. The tracks
are rips of the retail CD soundtrack, 22 kHz stereo Vorbis per the README.
ref: game.cpp:1074-1119, mixer_sdl.cpp:64-76, README.TXT:21-23
gamecontrollerdb.txt is read from the working directory when present
(systemstub_sdl.cpp:168). RetroBat ships none.
files:
- name: "_01.SCN"
path: "DATA/SCN/_01.SCN"
category: game_data
system: bsyndrome
required: true
description: "Startup scene of the English and French releases"
source_ref: "game.cpp:33-51"
note: "The German release has -01.SCN instead and the demo -00.SCN. The rest of the SCN, WGP, MENU and MIDI trees is opened by name as scenes call for it."
unsourceable: "retail game data the collection does not hold, and a same-named file of another release must not stand in"
- name: "bermuda.wgp"
path: "DATA/bermuda.wgp"
category: game_data
system: bsyndrome
required: true
description: "Bag background image"
source_ref: "resource.cpp:51"
unsourceable: "retail game data the collection does not hold, and a same-named file of another release must not stand in"
- name: "bermuda.spr"
path: "DATA/bermuda.spr"
category: game_data
system: bsyndrome
required: true
description: "Common sprites"
source_ref: "resource.cpp:60"
unsourceable: "retail game data the collection does not hold, and a same-named file of another release must not stand in"
- name: "bermuda.ovr"
path: "DATA/bermuda.ovr"
category: game_data
system: bsyndrome
required: true
description: "Overlay data of the full game"
source_ref: "resource.cpp:45-49"
note: "Not read by the demo."
unsourceable: "retail game data the collection does not hold, and a same-named file of another release must not stand in"
- name: "LOGO.AVI"
path: "DATA/DATA/LOGO.AVI"
category: game_data
system: bsyndrome
required: false
description: "Logo video"
source_ref: "game.cpp:138, 1043-1058"
note: "INTRO.AVI and FINAL.AVI sit beside it. A missing video is skipped."
unsourceable: "retail game data the collection does not hold, and a same-named file of another release must not stand in"
- name: "track01.ogg"
path: "MUSIC/track01.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 01, played in place of title.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track02.ogg"
path: "MUSIC/track02.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 02, played in place of flyaway.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track03.ogg"
path: "MUSIC/track03.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 03, played in place of jungle1.mid and of the demo musik.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track04.ogg"
path: "MUSIC/track04.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 04, played in place of sadialog.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track05.ogg"
path: "MUSIC/track05.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 05, played in place of caves.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track06.ogg"
path: "MUSIC/track06.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 06, played in place of jungle2.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track07.ogg"
path: "MUSIC/track07.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 07, played in place of darkcave.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track08.ogg"
path: "MUSIC/track08.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 08, played in place of waterdiv.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track09.ogg"
path: "MUSIC/track09.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 09, played in place of merian1.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track10.ogg"
path: "MUSIC/track10.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 10, played in place of telquad.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track11.ogg"
path: "MUSIC/track11.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 11, played in place of gameover.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"
- name: "track12.ogg"
path: "MUSIC/track12.ogg"
category: game_data
system: bsyndrome
required: false
description: "CD audio track 12, played in place of complete.mid"
source_ref: "game.cpp:1078-1112"
unsourceable: "rip of the retail CD soundtrack the collection does not hold, and a same-named track of another game must not stand in"