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43 lines
1.4 KiB
YAML
43 lines
1.4 KiB
YAML
emulator: DirkSimple
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type: standalone + libretro
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core_classification: official_port
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source: "https://github.com/icculus/DirkSimple"
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upstream: "https://github.com/icculus/DirkSimple"
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profiled_date: "2026-03-23"
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source_commit: "d5d75f97af34690010166a786ee41e15dd142c15"
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core_version: "0.2"
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display_name: "Laserdisc arcade game (DirkSimple)"
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cores: [dirksimple]
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systems:
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- laserdisc-arcade
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notes: |
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DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games
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via Lua scripts + Ogg Theora video. Same author wrote both standalone
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and libretro backends (source == upstream).
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Libretro port loads from system_dir/DirkSimple/.
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ref: dirksimple_libretro.c:782,794
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sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
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basedir = sysdir + "/DirkSimple/"
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DirkSimple_startup(basedir, info->path, ...) at line 799
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Standalone loads from SDL_GetBasePath() + data/.
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ref: dirksimple_sdl.c:575-577
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Game data in data/games/<gamename>/game.lua + assets (PNG, WAV).
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User provides the OGV laserdisc video as content.
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Supported games: Dragon's Lair (lair), Cliff Hanger (cliff).
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10 data files in the repo (game.lua scripts, sprites, sounds, icons).
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Buildbot provides DirkSimple.zip via Core System Files Downloader.
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data_directories:
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- ref: dirksimple
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source_ref: "dirksimple_libretro.c:794"
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files: []
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# no BIOS/firmware, game data via data_directories
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# user provides OGV video as content
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