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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
238 lines
8.2 KiB
YAML
238 lines
8.2 KiB
YAML
emulator: dsda-doom
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type: standalone
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core_classification: game_engine
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source: "https://github.com/kraflab/dsda-doom"
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profiled_date: "2026-10-20"
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source_commit: "e443ff7a3e6090a1ff92ad7a426916c4fd35ecc5"
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core_version: "0.29.4"
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display_name: "Doom (dsda-doom)"
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cores: [dsda-doom]
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systems: [doom, heretic, hexen, chex]
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notes: |
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Doom source port derived from PrBoom+, by Ryan Krafnick (kraflab). Plays
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Doom, Doom II, Final Doom, Heretic, Hexen, Chex Quest, Hacx, REKKR and the
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Freedoom IWADs from one binary. The profiled tag is v0.29.4. v0.29.3 reads
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the same files: between the two tags d_main.c, m_misc.c and
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MUSIC/flplayer.c are unchanged in what they open, and SDL/i_system.c only
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switches to a bounded snprintf in the path search.
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dsda-doom.wad holds the engine's own lumps (the WAD_DATA name,
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prboom2/CMakeLists.txt:29). M_LoadDefaults requires it through
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I_RequireFile, which aborts with "Unable to find required file" when the
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search fails (prboom2/src/m_misc.c:817-818,
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prboom2/src/SDL/i_system.c:622-629). D_DoomMainSetup then adds it as an
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autoload source ahead of the IWAD (prboom2/src/d_main.c:2021), and its
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lumps are tagged LUMP_PRBOOM so a PWAD can override them
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(prboom2/src/w_wad.c:170-178). The tree ships the inputs, not the file:
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data/CMakeLists.txt builds it with the dsda_rdatawad tool from the raw
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palette, lumps, PPM graphics and WAV sounds under data/.
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Every file is located by I_FindFileInternal, which tries in order the
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executable directory, the config directory, the working directory,
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$DOOMWADDIR, the build-time DOOMWADDIR, the build-time path of
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dsda-doom.wad, the SDL base path and ../share/games/doom under it,
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$HOME/doom, $HOME, $XDG_DATA_HOME/games/doom, every $XDG_DATA_DIRS entry
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under games/doom then doom, and last every entry of $DOOMWADPATH. Existence
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is the only test, and the requested extension is appended only when the
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name as written is missing (prboom2/src/SDL/i_system.c:471-620).
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The IWAD is -iwad when given, else the first name of standard_iwads found
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on that path (prboom2/src/d_main.c:163-191, 1152-1189). A GAMEINFO lump in
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a loaded PWAD can name the IWAD instead, and a PWAD with Doom 1 maps
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switches the search to episode_iwads (prboom2/src/d_main.c:195-209,
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1850-1904). Nothing found stops startup with "IdentifyVersion: IWAD not
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found" (prboom2/src/d_main.c:1906-1910). CheckIWAD reads the lump
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directory and sets the game mode from the map lumps it counts, so a WAD
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under any name plays (prboom2/src/d_main.c:933-1043). AddIWAD takes the
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game from the file name: heretic.wad and heretic1.wad select Heretic,
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hexen.wad selects Hexen, and the Chex, REKKR, Hacx, TNT, Plutonia, French
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Doom II and Freedoom missions are keyed on their names too
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(prboom2/src/d_main.c:1048-1130). No hash of any IWAD is read.
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Hexen needs the v1.1 IWAD: a hexen.wad without MAP05 is refused as the
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shareware release, one without CLUS1MSG as v1.0
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(prboom2/src/d_main.c:2046-2057). nerve.wad is a PWAD loaded with -file,
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and its name alone switches the mission to No Rest for the Living
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(prboom2/src/d_main.c:899-902).
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MIDI music goes through the fluidsynth player by default
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(prboom2/src/dsda/configuration.c:742-745, prboom2/src/SDL/i_sound.c:1059-1070).
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It loads snd_soundfont when that setting names one, empty by default,
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and otherwise the SNDFONT lump, which dsda-doom.wad carries from
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data/lumps/soundfont/sndfont.lmp (prboom2/src/MUSIC/flplayer.c:275-303,
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prboom2/src/dsda/configuration.c:750-752, prboom2/data/CMakeLists.txt:59).
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No soundfont file is read in the default configuration. The OPL player
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takes its instruments from the GENMIDI lump of the IWAD.
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RetroPie installs dsda-doom.wad beside the binary, the first directory
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searched, and launches "dsda-doom -iwad <file>" with DOOMWADDIR set to its
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ports/doom directory.
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files:
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- name: "dsda-doom.wad"
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category: game_data
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description: "dsda-doom engine data WAD"
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required: true
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size: 3674257
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sha1: "d527dd01b1e572ce017537ca1f2f6d35f4af90ce"
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md5: "88c577edc68096f26a31a4f03777ada8"
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crc32: "53e51c09"
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source_ref: "prboom2/src/m_misc.c:817-818, prboom2/src/SDL/i_system.c:622-629, prboom2/src/d_main.c:2021, prboom2/CMakeLists.txt:29"
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note: >
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Existence is the only test. Hashes are those of the file dsda_rdatawad
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builds from data/ at this tag on Linux, which matches the copy in the
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v0.29.4 macOS release archive byte for byte. The copy in the Windows
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archive differs (3674386 bytes). Other versions carry different lumps.
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# ================================================================
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# IWADs (user-supplied). One is needed to start a game.
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# ================================================================
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# ---- Doom ----
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- name: "doom.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:170, 197, 974-985, 1034-1039"
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note: "Registered and Ultimate Doom share the name and are told apart by the E4 maps."
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- name: "doom1.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:171, 198"
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note: "Shareware Doom."
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- name: "doomu.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:172, 199"
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- name: "doom2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:166, 1102-1103"
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- name: "doom2f.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:165, 1104-1105"
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note: "French Doom II. The name selects the French language."
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- name: "plutonia.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:167, 1108-1109"
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- name: "tnt.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:168, 1106-1107"
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- name: "bfgdoom.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:186, 1017-1020"
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note: "BFG Edition of Doom, recognised by its DMENUPIC lump."
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- name: "bfgdoom2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:185, 1017-1020"
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note: "BFG Edition of Doom II, recognised by its DMENUPIC lump."
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- name: "nerve.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:899-902"
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note: "No Rest for the Living. A PWAD given with -file on top of Doom II."
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# ---- Freedoom (free) ----
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- name: "freedoom1.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:175, 201, 1099-1100"
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- name: "freedoom2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:174, 1114-1116"
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- name: "freedm.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:176, 1114-1116"
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# ---- Heretic ----
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- name: "heretic.wad"
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category: game_data
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system: heretic
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required: false
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source_ref: "prboom2/src/d_main.c:188, 206, 1064-1068"
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- name: "heretic1.wad"
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category: game_data
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system: heretic
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required: false
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source_ref: "prboom2/src/d_main.c:191, 208, 1079-1085"
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note: "Shareware Heretic."
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# ---- Hexen ----
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- name: "hexen.wad"
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category: game_data
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system: hexen
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required: false
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source_ref: "prboom2/src/d_main.c:189, 1070-1077, 2046-2057"
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note: "v1.1 only. The shareware and v1.0 IWADs are refused."
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# ---- Chex Quest ----
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- name: "chex.wad"
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category: game_data
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system: chex
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required: false
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source_ref: "prboom2/src/d_main.c:178, 203, 1093-1094"
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- name: "chex3v.wad"
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category: game_data
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system: chex
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required: false
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source_ref: "prboom2/src/d_main.c:179, 1095-1096"
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- name: "chex3d2.wad"
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category: game_data
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system: chex
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required: false
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source_ref: "prboom2/src/d_main.c:180, 1110-1111"
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# ---- Standalone IWADs ----
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- name: "hacx.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:182, 1112-1113"
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- name: "rekkrsa.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "prboom2/src/d_main.c:183, 204, 1097-1098"
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note: "REKKR: Sunken Land."
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